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Looking back on 3.x-era d20 products: which kinds were most useful?
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<blockquote data-quote="Li Shenron" data-source="post: 3885606" data-attributes="member: 1465"><p>Adventures and campaign setting books for sure.</p><p></p><p>But we got a lot of use from the early splatbooks too, they gave a significant boost to available feats and spells. Later splatbooks were not nearly as good, with feats becoming too complicated and spells becoming disguised copies of existing ones, but the early splatbooks even seemed to cover some holes in the core (and in fact I think they contained some material originally meant for the PHB).</p><p></p><p>Some other books went used a lot, like Manual of the Planes (for the fluff mostly) and both Traps & Treachery.</p><p></p><p>What were underused are some early books about magic variant systems (Mongoose's Eancyclopaedia Arcane). I bought a small bunch of them and some were really cool even with some balance problem, but at the end I never got a player interested enough to make a PC fully based on one of them, so we ended up using some spells here some feats there, but certainly not the major parts of those books (I thought I'd use them for NPCs, but it's hard since you might want to master the variant rules to make them work best, except that your NPC won't live before the first encounter...).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3885606, member: 1465"] Adventures and campaign setting books for sure. But we got a lot of use from the early splatbooks too, they gave a significant boost to available feats and spells. Later splatbooks were not nearly as good, with feats becoming too complicated and spells becoming disguised copies of existing ones, but the early splatbooks even seemed to cover some holes in the core (and in fact I think they contained some material originally meant for the PHB). Some other books went used a lot, like Manual of the Planes (for the fluff mostly) and both Traps & Treachery. What were underused are some early books about magic variant systems (Mongoose's Eancyclopaedia Arcane). I bought a small bunch of them and some were really cool even with some balance problem, but at the end I never got a player interested enough to make a PC fully based on one of them, so we ended up using some spells here some feats there, but certainly not the major parts of those books (I thought I'd use them for NPCs, but it's hard since you might want to master the variant rules to make them work best, except that your NPC won't live before the first encounter...). [/QUOTE]
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Looking back on 3.x-era d20 products: which kinds were most useful?
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