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Looking back on 3.x-era d20 products: which kinds were most useful?
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<blockquote data-quote="delericho" data-source="post: 3885860" data-attributes="member: 22424"><p>A look at the books I have bought vs the books that I have used makes for a fairly depressing experience. There are a huge number of books that I thought were really excellent, and which would have added greatly to the game... if they'd actually been used.</p><p></p><p>However, things like the Spell Compendium and the Complete Book of Eldritch Might are utterly worthless if not a single player selects a spell from either. The same goes for all those myriad prestige classes that no-one adopted, the hundreds of feats no-one took, and the plethora of magic items that were never used.</p><p></p><p>The only two types of books that really did pull their weight were bestiaries and adventures.</p><p></p><p>Even bestiaries very quickly reach a point of diminishing returns - between the original Monster Manual, the Tome of Horrors, and the Advanced Bestiary, we have covered 90% of my monster needs. Beyond that, only Monster Manual 4 has seen much use, and that was for the much-maligned sample advanced monsters.</p><p></p><p>Adventures, however, tend to be the best value purchases, provided I actually use them. Here, the problem is balancing purchases with use - I have purchased many more adventures than I have actually used. Yet another reason to lament the end of Dungeon magazine there - three adventures a month at that price point was absurdly good value.</p><p></p><p>The other product I would be very interested in seeing, although I doubt it will ever be done, is a deluxe setting corebook, of the sort of size and quality (and price-point) of Ptolus, but covering a whole continent rather than a single city. It would need to be a one-book deal, though - I'm not interested in getting on the supplement treadmill again. (Like I haven't said that before with every edition since 2nd...)</p></blockquote><p></p>
[QUOTE="delericho, post: 3885860, member: 22424"] A look at the books I have bought vs the books that I have used makes for a fairly depressing experience. There are a huge number of books that I thought were really excellent, and which would have added greatly to the game... if they'd actually been used. However, things like the Spell Compendium and the Complete Book of Eldritch Might are utterly worthless if not a single player selects a spell from either. The same goes for all those myriad prestige classes that no-one adopted, the hundreds of feats no-one took, and the plethora of magic items that were never used. The only two types of books that really did pull their weight were bestiaries and adventures. Even bestiaries very quickly reach a point of diminishing returns - between the original Monster Manual, the Tome of Horrors, and the Advanced Bestiary, we have covered 90% of my monster needs. Beyond that, only Monster Manual 4 has seen much use, and that was for the much-maligned sample advanced monsters. Adventures, however, tend to be the best value purchases, provided I actually use them. Here, the problem is balancing purchases with use - I have purchased many more adventures than I have actually used. Yet another reason to lament the end of Dungeon magazine there - three adventures a month at that price point was absurdly good value. The other product I would be very interested in seeing, although I doubt it will ever be done, is a deluxe setting corebook, of the sort of size and quality (and price-point) of Ptolus, but covering a whole continent rather than a single city. It would need to be a one-book deal, though - I'm not interested in getting on the supplement treadmill again. (Like I haven't said that before with every edition since 2nd...) [/QUOTE]
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Looking back on 3.x-era d20 products: which kinds were most useful?
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