Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking back on 3.x-era d20 products: which kinds were most useful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 3886942" data-attributes="member: 5038"><p>The most useful to me are or will be</p><p></p><p><strong><u>For DND</u></strong></p><p>Unearthed Arcana: I love the environmental races, most of the class variants, weapon groups, action points, death and dying, and several other variants (e.g., spontaneous divine casting)</p><p></p><p>Psychic's Handbook (Green Ronin): I love the treatment of the subject. Mechanically, I think it kicks butt over Psionics Handbook and Expanded Psionics Handbook.</p><p></p><p>Shaman's Handbook and Witch's Handbook from Green Ronin: The books are well done and I prefer the in depth examination of a single class approach to that of WOTC's Class books.</p><p></p><p>I have several more books on my list to incorporate into my game. Of them, I see the following as being very useful. Some of these I need to buy and some I have only acquired since my DND game has been on hold.</p><p></p><p></p><p>Currently have:</p><p>Artificer's Handbook (MEG): New rules for item creation! I received the pdf and was impressed on first look.</p><p></p><p>Elements of Magic: Revised and Elements of Magic: Lyceian Arcana : I just got these </p><p></p><p>Need to buy:</p><p></p><p>Advanced Bestiary</p><p></p><p>Beyond Monks</p><p></p><p>Book of Iron Might: I definitely need to buy this. I love the build a maneuver system. I like that the maneuvers are not organized into schools with built in flavor as per Bo9S as well as an absence of several Bo9s maneuvers. </p><p></p><p>Book of Templates Deluxe</p><p>Complete Book of Eldritch Might (I have a pdf of the first book)</p><p>Experts 3.5</p><p>Fantasy Occupations</p><p>Masters of Arms</p><p>Magic Medieval Society: Western Europe</p><p>Medieval Handbook</p><p>MM2</p><p>Fiend Folio</p><p></p><p><strong><u>For d20 Modern</u></strong></p><p>For d20M, I found the following books to be most useful. If not for them, I wouldn't have touched d20 Modern.</p><p></p><p>Blood and Fists: In my opinion, the best d20 treatment of martial arts.</p><p></p><p>Elements of Magic: Mythic Earth: The way I wish d20 magic had been done from the start.</p><p></p><p>Psychic's Handbook: Yes, I am listing it twice. I think it is that good.</p><p></p><p></p><p><strong><u>OGL</u></strong></p><p>I love Green Ronin (or is it just the work of Steve Kenson and Mr. Pramas for hiring him?)</p><p></p><p>Mutants and Masterminds : I have played more superhero rpgs than I would like to admit and have read several that I haven't played. M&M is my favorite. It showed just how far the d20 system could be tweaked. Then again, I am biased. Shortly after the release of 3e, Monte had a thread on his forums discussing the usage of d20 for supers. In that thread, I specified many of changes I thought would be be necessary, imo, for a great superhero game and most of them are found in M&M.</p><p></p><p>True20: I haven't had the chance to run it, but I have the pdf and really like what I see.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3886942, member: 5038"] The most useful to me are or will be [B][U]For DND[/U][/B] Unearthed Arcana: I love the environmental races, most of the class variants, weapon groups, action points, death and dying, and several other variants (e.g., spontaneous divine casting) Psychic's Handbook (Green Ronin): I love the treatment of the subject. Mechanically, I think it kicks butt over Psionics Handbook and Expanded Psionics Handbook. Shaman's Handbook and Witch's Handbook from Green Ronin: The books are well done and I prefer the in depth examination of a single class approach to that of WOTC's Class books. I have several more books on my list to incorporate into my game. Of them, I see the following as being very useful. Some of these I need to buy and some I have only acquired since my DND game has been on hold. Currently have: Artificer's Handbook (MEG): New rules for item creation! I received the pdf and was impressed on first look. Elements of Magic: Revised and Elements of Magic: Lyceian Arcana : I just got these Need to buy: Advanced Bestiary Beyond Monks Book of Iron Might: I definitely need to buy this. I love the build a maneuver system. I like that the maneuvers are not organized into schools with built in flavor as per Bo9S as well as an absence of several Bo9s maneuvers. Book of Templates Deluxe Complete Book of Eldritch Might (I have a pdf of the first book) Experts 3.5 Fantasy Occupations Masters of Arms Magic Medieval Society: Western Europe Medieval Handbook MM2 Fiend Folio [B][U]For d20 Modern[/U][/B] For d20M, I found the following books to be most useful. If not for them, I wouldn't have touched d20 Modern. Blood and Fists: In my opinion, the best d20 treatment of martial arts. Elements of Magic: Mythic Earth: The way I wish d20 magic had been done from the start. Psychic's Handbook: Yes, I am listing it twice. I think it is that good. [B][U]OGL[/U][/B] I love Green Ronin (or is it just the work of Steve Kenson and Mr. Pramas for hiring him?) Mutants and Masterminds : I have played more superhero rpgs than I would like to admit and have read several that I haven't played. M&M is my favorite. It showed just how far the d20 system could be tweaked. Then again, I am biased. Shortly after the release of 3e, Monte had a thread on his forums discussing the usage of d20 for supers. In that thread, I specified many of changes I thought would be be necessary, imo, for a great superhero game and most of them are found in M&M. True20: I haven't had the chance to run it, but I have the pdf and really like what I see. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking back on 3.x-era d20 products: which kinds were most useful?
Top