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looking for 2-3 players for an Ars Magica game
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<blockquote data-quote="Yair" data-source="post: 3917515" data-attributes="member: 10913"><p>A few more details - </p><p></p><p>I expect the adventures to mostly consist of exploration/investigation and talking/negotiation, and to include some combat (probably the climax). </p><p></p><p>We will begin with a very slow pacing, perhaps as slow as two adventures in the first season, but will settle into two seasons per adventure for the following adventures, and accelerate even further in the future. Since each adventure - except the first - would require the attention of only some magi, usually one, each magus will have years of uniterrupted study (if this is what he is interested in).</p><p></p><p>The area is rich in raw vis. The covenant starts with a fair amount, and it won't be too difficult to locate futher vis sources. I do not intend raw vis to be an issue in the campaign - it should be fairly easy to obtain whatever amount and type of raw vis your PCs will require. </p><p></p><p>The covenant is already built, and functions. I don't plan for the munadne aspects of the covenant - obtaining food and materials for the lab, disquiet amongst the covenfolk, and so on - to be an issue. Relations with the outside world, however, are non-existent, and the covenant lacks allies.</p><p></p><p>Of course, I intend to tailor the adventures and saga to the PCs. If there is anything you'd like to see regarding your PC - demonic attention, faerie courts, lots of physical action, whatever - I'll make every effort to provide.</p></blockquote><p></p>
[QUOTE="Yair, post: 3917515, member: 10913"] A few more details - I expect the adventures to mostly consist of exploration/investigation and talking/negotiation, and to include some combat (probably the climax). We will begin with a very slow pacing, perhaps as slow as two adventures in the first season, but will settle into two seasons per adventure for the following adventures, and accelerate even further in the future. Since each adventure - except the first - would require the attention of only some magi, usually one, each magus will have years of uniterrupted study (if this is what he is interested in). The area is rich in raw vis. The covenant starts with a fair amount, and it won't be too difficult to locate futher vis sources. I do not intend raw vis to be an issue in the campaign - it should be fairly easy to obtain whatever amount and type of raw vis your PCs will require. The covenant is already built, and functions. I don't plan for the munadne aspects of the covenant - obtaining food and materials for the lab, disquiet amongst the covenfolk, and so on - to be an issue. Relations with the outside world, however, are non-existent, and the covenant lacks allies. Of course, I intend to tailor the adventures and saga to the PCs. If there is anything you'd like to see regarding your PC - demonic attention, faerie courts, lots of physical action, whatever - I'll make every effort to provide. [/QUOTE]
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