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Looking for 4th edition adventure suggestions
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<blockquote data-quote="Lord Zardoz" data-source="post: 4728882" data-attributes="member: 704"><p>I moved to the other side of the DM screen for a while, since one of my players wanted to take a shot at DMing some 4th edition stuff. While I am enjoying my Dwarven Tactical Warlord (yes, a sub-optimal build, thats that the topic at hand though), I am starting to look into running a game again.</p><p></p><p>Given my own preferences and time constraints, I am not too interested in doing everything homebrew at the moment, so that means published adventures. The only problem is that the guy running a game in which I am a player started off with Keep on the Shadowfell.</p><p></p><p>So what other low level 4th edition adventures are worth running? I will consider anything starting from 1st to 3rd level. As a D&D Insider subscriber, I can choose any of the Dungeon Magazine adventures, in addition to the published stand alone modules. Rescue at Rivenroar is not an unreasonable jumping off point for me, but having actually run the Red Hand of Doom adventure, I would like to get away from Hobgoblin armies for now.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4728882, member: 704"] I moved to the other side of the DM screen for a while, since one of my players wanted to take a shot at DMing some 4th edition stuff. While I am enjoying my Dwarven Tactical Warlord (yes, a sub-optimal build, thats that the topic at hand though), I am starting to look into running a game again. Given my own preferences and time constraints, I am not too interested in doing everything homebrew at the moment, so that means published adventures. The only problem is that the guy running a game in which I am a player started off with Keep on the Shadowfell. So what other low level 4th edition adventures are worth running? I will consider anything starting from 1st to 3rd level. As a D&D Insider subscriber, I can choose any of the Dungeon Magazine adventures, in addition to the published stand alone modules. Rescue at Rivenroar is not an unreasonable jumping off point for me, but having actually run the Red Hand of Doom adventure, I would like to get away from Hobgoblin armies for now. END COMMUNICATION [/QUOTE]
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