Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for a campaign idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8633848" data-attributes="member: 2629"><p>Lawful Good ... murder hobos? </p><p></p><p>If you're looking to run a 20 level campaign with a continuous storyline, I suggest stealing from a tv series that ran for 5 or more years. My most common theft is Babylon 5. All you need to do is steal, tweak to a fantasy setting, and then build around that skeleton.</p><p></p><p>Here is an example of how I'd take some of the basic elements of Babylon 5, tweak them and run it as a 20 level campaign. If you don't know Babylon 5 - It is worth a watch, even though the effects are dated. If you don't plan to watch, you can ready a summary if you're curious how the below would relate to it.</p><p></p><p>1.) Tell the players that their PCs are going to be members of diplomatic teams sent to an isolated island in the middle of an ocean. Several different nations surround the island on different continents, and they use the island as a sort of United Nations / Neutral Territory to resolve conflicts. PCs will not be the main diplomats, but members of their troupes as the key negotiators from each troupe work on a lengthy peace treaty following a period of war.</p><p></p><p>2.) Once on the island, something seemingly minor, but annoying, will go wrong and the PCs will be asked to work together to figure out what took place. Perhaps someone without a title turns up dead, or something is stolen. As the PCs investigate, they realize there is a larger conspiracy at work. Ibestigating that larger conspiracy will take them on adventures through level 5.</p><p></p><p>3.) During those early adventures they will discover hints that the last great war may have been the product of misinformation and deviousness meant to plunge the world into war. Perhaps the group behind it was a group attempting to profit from the war. Perhaps it was devils. Perhaps the meddlers were from the Far Realm. Perhaps it was a clergy for a Mad God. You decide - but the PCs will spend levels 6 to 10 dealing with this threat. However, as they adventure and resolve this threat, they'll discover this 'force behind the war' is an agent of an even more sinister force - a patsy meant to be discovered and blamed while the true threat shapes the world and stays hidden. This threat will definitely be from outside the realms of mankind, and the PCs will need to travel the planes to hunt it down. The PCs might find they have allies in the battle against this secret foe - but are the allies actually any better than these foes?</p><p></p><p>4.) Levels 11 to 16 are spent tracking down the threat, collecting the tools to fight it, and getting ready for the Great War that it will take to stop these meddlers for good. As they do so, perhaps those allies begin to cause as much trouble as the foe.</p><p></p><p>5.) Levels 17 to 20 will be a railroad that draws the PCs to a final battle with the enemy. You should give the PCs options on how to resolve it. You might do it with violence - with diplomacy - with trickery or through negotiation. Heck, you might even educate the enemy out of their position. However, resolve this threat ends the campaign. </p><p></p><p>Throughout these adventures you can have 'B storyline' adventures that have loose ties to the main storyline. You can also have truly stand alone stories that get resolved in a session or two, but take advantage of the scenario the PCs are experiencing.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8633848, member: 2629"] Lawful Good ... murder hobos? If you're looking to run a 20 level campaign with a continuous storyline, I suggest stealing from a tv series that ran for 5 or more years. My most common theft is Babylon 5. All you need to do is steal, tweak to a fantasy setting, and then build around that skeleton. Here is an example of how I'd take some of the basic elements of Babylon 5, tweak them and run it as a 20 level campaign. If you don't know Babylon 5 - It is worth a watch, even though the effects are dated. If you don't plan to watch, you can ready a summary if you're curious how the below would relate to it. 1.) Tell the players that their PCs are going to be members of diplomatic teams sent to an isolated island in the middle of an ocean. Several different nations surround the island on different continents, and they use the island as a sort of United Nations / Neutral Territory to resolve conflicts. PCs will not be the main diplomats, but members of their troupes as the key negotiators from each troupe work on a lengthy peace treaty following a period of war. 2.) Once on the island, something seemingly minor, but annoying, will go wrong and the PCs will be asked to work together to figure out what took place. Perhaps someone without a title turns up dead, or something is stolen. As the PCs investigate, they realize there is a larger conspiracy at work. Ibestigating that larger conspiracy will take them on adventures through level 5. 3.) During those early adventures they will discover hints that the last great war may have been the product of misinformation and deviousness meant to plunge the world into war. Perhaps the group behind it was a group attempting to profit from the war. Perhaps it was devils. Perhaps the meddlers were from the Far Realm. Perhaps it was a clergy for a Mad God. You decide - but the PCs will spend levels 6 to 10 dealing with this threat. However, as they adventure and resolve this threat, they'll discover this 'force behind the war' is an agent of an even more sinister force - a patsy meant to be discovered and blamed while the true threat shapes the world and stays hidden. This threat will definitely be from outside the realms of mankind, and the PCs will need to travel the planes to hunt it down. The PCs might find they have allies in the battle against this secret foe - but are the allies actually any better than these foes? 4.) Levels 11 to 16 are spent tracking down the threat, collecting the tools to fight it, and getting ready for the Great War that it will take to stop these meddlers for good. As they do so, perhaps those allies begin to cause as much trouble as the foe. 5.) Levels 17 to 20 will be a railroad that draws the PCs to a final battle with the enemy. You should give the PCs options on how to resolve it. You might do it with violence - with diplomacy - with trickery or through negotiation. Heck, you might even educate the enemy out of their position. However, resolve this threat ends the campaign. Throughout these adventures you can have 'B storyline' adventures that have loose ties to the main storyline. You can also have truly stand alone stories that get resolved in a session or two, but take advantage of the scenario the PCs are experiencing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for a campaign idea
Top