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<blockquote data-quote="Nightfall" data-source="post: 2951241" data-attributes="member: 374"><p>Or you can let me answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>It's a low magic item count world that while it can increase some aspects of magic, has no/little high level NPCs running around. Most of the creatures in the Scarred Lands are monstrous humaniods that live in large swarms and tend to enjoy congretating on the borders of civilization. It has places where magic a) might not work, b) divine magic is the only function use or c) it works but only for some. It also has NO druids as nature clerics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>Sorcery is based on bloodlines and not all of it has to be about dragons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>It has a set of three modules but modules aren't the only thing that sell a world. Just look at Midnight. It has, what, two modules? Yet it continues. </p><p></p><p></p><p>Psionics are indeed included and are more like mutancy than actual magic. Obviously that gives some advantages to non psionic users, but with Slacerians that also have both SR and PR, it's not as huge as you might think. Plus magical mind protections still work, just not anything else. </p><p></p><p>It changes some (arcane heat, druids that aren't nature clerics, low magic item count), but not enough that make it that difficult for the DM to run. </p><p></p><p>There are PLENTY of sourcebooks and plenty of stuff to use for anyone that wants it. </p><p></p><p>And no I'm not cute I just think it needs to be said more than once. I mean if Eberron fans can do so, why can't I? </p><p></p><p>Whiz,</p><p></p><p>Yeah and that's not low magic how? Just cause one has undead city of necromancers doesn't mean it can be low magic. It's a unique city, like Greyhawk or Palathanas. </p><p></p><p>The Golem hasn't moved much either.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 2951241, member: 374"] Or you can let me answer. :p It's a low magic item count world that while it can increase some aspects of magic, has no/little high level NPCs running around. Most of the creatures in the Scarred Lands are monstrous humaniods that live in large swarms and tend to enjoy congretating on the borders of civilization. It has places where magic a) might not work, b) divine magic is the only function use or c) it works but only for some. It also has NO druids as nature clerics. :p Sorcery is based on bloodlines and not all of it has to be about dragons. :p It has a set of three modules but modules aren't the only thing that sell a world. Just look at Midnight. It has, what, two modules? Yet it continues. Psionics are indeed included and are more like mutancy than actual magic. Obviously that gives some advantages to non psionic users, but with Slacerians that also have both SR and PR, it's not as huge as you might think. Plus magical mind protections still work, just not anything else. It changes some (arcane heat, druids that aren't nature clerics, low magic item count), but not enough that make it that difficult for the DM to run. There are PLENTY of sourcebooks and plenty of stuff to use for anyone that wants it. And no I'm not cute I just think it needs to be said more than once. I mean if Eberron fans can do so, why can't I? Whiz, Yeah and that's not low magic how? Just cause one has undead city of necromancers doesn't mean it can be low magic. It's a unique city, like Greyhawk or Palathanas. The Golem hasn't moved much either. [/QUOTE]
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