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<blockquote data-quote="3catcircus" data-source="post: 2952190" data-attributes="member: 16077"><p>I'm biased since I DM a Faerun 3.5 campaign. The Player's Guide to Faerun 3.5-izes the 3.0 FRCS. You could get by with just those 2 books if you wanted. As to power level. So what if the NPCs presented are 15th+ level. Those are the ICONIC NPCs. You aren't *supposed to bump into Elminster and Manshoon on a daily basis. The DM should be able to do a proper job of creating his own NPCs for *his* campaign. Regardless of campaign setting, the DM has the right (I'd argue it is a responsibility) to define what is and isn't allowed, so anything deemed too powerful is ixnayed.</p><p></p><p>There are tons of 1st/2nd edition published modules for sale as pdfs that can easily be converted, as well as a ton of adventures in each 3.x book. Additionally, a few modules have already been published and more are on the way.</p><p></p><p></p><p></p><p>Again I'm biased - I don't want warforged (robots) and lightning trains mixed in with my medieval wizards and knights. Eberron, however, isn't "high magic" in that you need lots of magic to survive. It turns magic into a ho-hum commonplace thing. Power-wise, it makes the PCs *relatively* powerful since NPC levels are at a fixed maximum.</p><p></p><p></p><p></p><p>So only use what you feel is the right stuff for your campaign.</p><p></p><p></p><p></p><p>This *isn't* low powered and low magic, it is low thought-required-to-play. You can run a hack-n-slash campaign at any power level. As to psionics, I'd just not use them unless it is in a dedicated psionics-based campaign, like Dark Sun. </p><p></p><p></p><p></p><p>Given your desire for less books, You really only need two Faerun books, everything else is additional but not necessary - in fact, for the price of only about two other Faerun books, you can probably get all of the 1st/2nd edition sourcebooks as pdfs - if you really need the specifics fleshed out more than FRCS and PGtF. Kalamar only requires two books. Harn technically only requires the one boxed set.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 2952190, member: 16077"] I'm biased since I DM a Faerun 3.5 campaign. The Player's Guide to Faerun 3.5-izes the 3.0 FRCS. You could get by with just those 2 books if you wanted. As to power level. So what if the NPCs presented are 15th+ level. Those are the ICONIC NPCs. You aren't *supposed to bump into Elminster and Manshoon on a daily basis. The DM should be able to do a proper job of creating his own NPCs for *his* campaign. Regardless of campaign setting, the DM has the right (I'd argue it is a responsibility) to define what is and isn't allowed, so anything deemed too powerful is ixnayed. There are tons of 1st/2nd edition published modules for sale as pdfs that can easily be converted, as well as a ton of adventures in each 3.x book. Additionally, a few modules have already been published and more are on the way. Again I'm biased - I don't want warforged (robots) and lightning trains mixed in with my medieval wizards and knights. Eberron, however, isn't "high magic" in that you need lots of magic to survive. It turns magic into a ho-hum commonplace thing. Power-wise, it makes the PCs *relatively* powerful since NPC levels are at a fixed maximum. So only use what you feel is the right stuff for your campaign. This *isn't* low powered and low magic, it is low thought-required-to-play. You can run a hack-n-slash campaign at any power level. As to psionics, I'd just not use them unless it is in a dedicated psionics-based campaign, like Dark Sun. Given your desire for less books, You really only need two Faerun books, everything else is additional but not necessary - in fact, for the price of only about two other Faerun books, you can probably get all of the 1st/2nd edition sourcebooks as pdfs - if you really need the specifics fleshed out more than FRCS and PGtF. Kalamar only requires two books. Harn technically only requires the one boxed set. [/QUOTE]
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