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<blockquote data-quote="Mistwell" data-source="post: 2952749" data-attributes="member: 2525"><p>Given THE major difference between AE and standard D&D is that it does NOT use the default D&D magic, are you sure we are talking about the same book?</p><p></p><p>As for it being so different that it's difficult to keep track of, I guess we have to agree to disagree. It's not very different at all if you play a non-spell-caster (the different core classes all have very direct parallels to regular core classes, and use the same mechanics, and fill the same niches for the most part). IF you are playing a spellcaster, the only real differences are that every spell has a low power, medium power, and high power version, and all spellcasters CAN cast all spells, if built to do so, or instead they can focus on just some spells. That's it. Not too complicated really, and I have never heard (in 5 years) a single person over at Monte's board say "wow this is so complicated I might as well play a non-D&D game".</p><p></p><p>It's surely not for everyone, and I am not pimping it as my personal end all and be all of game settings. But anyone who actually read the setting and claims it is DRASTICALLY different from standard D&D so as to be nearly a different game entirely from D&D is either fibbing or has forgotten what they read. It's actually in many ways a simplier version of D&D, not more complex. And since the OP seemed to be interested in a system that furthers the thinking of players over the use of magic and abilities to power through things, I thought that setting might interest him as it does in fact focus on those concepts more than most settings do.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2952749, member: 2525"] Given THE major difference between AE and standard D&D is that it does NOT use the default D&D magic, are you sure we are talking about the same book? As for it being so different that it's difficult to keep track of, I guess we have to agree to disagree. It's not very different at all if you play a non-spell-caster (the different core classes all have very direct parallels to regular core classes, and use the same mechanics, and fill the same niches for the most part). IF you are playing a spellcaster, the only real differences are that every spell has a low power, medium power, and high power version, and all spellcasters CAN cast all spells, if built to do so, or instead they can focus on just some spells. That's it. Not too complicated really, and I have never heard (in 5 years) a single person over at Monte's board say "wow this is so complicated I might as well play a non-D&D game". It's surely not for everyone, and I am not pimping it as my personal end all and be all of game settings. But anyone who actually read the setting and claims it is DRASTICALLY different from standard D&D so as to be nearly a different game entirely from D&D is either fibbing or has forgotten what they read. It's actually in many ways a simplier version of D&D, not more complex. And since the OP seemed to be interested in a system that furthers the thinking of players over the use of magic and abilities to power through things, I thought that setting might interest him as it does in fact focus on those concepts more than most settings do. [/QUOTE]
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