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<blockquote data-quote="ruleslawyer" data-source="post: 2955288" data-attributes="member: 1757"><p>No.</p><p></p><p>GH is not as psionic-friendly as Eberron or Scarred Lands; this is in part a matter of history (psionics were a kooky aliens-only ability in the early days of the game, when the setting was gestating). It's the same for FR; while both settings feature psionic races, beings, and even patron deities, psionics isn't "integrated" into the setting in the same way it is for from-the-ground-up 3e settings, for basic historical reasons.</p><p></p><p>Honestly, I don't think that it's worth worrying about the psionics element much. Any D&D setting that features psionic races has a good reason to have psionics in the game without DM shoehorning; you don't need kalashtar or dragon-kings or slarecians to have psionics in your setting. It's always been easy to integrate psionics into my FR game; while I generally use it as an alien (and thus unsettling, fearsome, and occasionally disturbing) power inherent to weird races like illithids and aboleths, PC-types can get it too (usually by picking up lore from said weird alien types, etc.) It certainly wouldn't be hard to use the psionic societies featured in the Players' Guide to FR, or their Greyhawk equivalent, if I wanted to.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2955288, member: 1757"] No. GH is not as psionic-friendly as Eberron or Scarred Lands; this is in part a matter of history (psionics were a kooky aliens-only ability in the early days of the game, when the setting was gestating). It's the same for FR; while both settings feature psionic races, beings, and even patron deities, psionics isn't "integrated" into the setting in the same way it is for from-the-ground-up 3e settings, for basic historical reasons. Honestly, I don't think that it's worth worrying about the psionics element much. Any D&D setting that features psionic races has a good reason to have psionics in the game without DM shoehorning; you don't need kalashtar or dragon-kings or slarecians to have psionics in your setting. It's always been easy to integrate psionics into my FR game; while I generally use it as an alien (and thus unsettling, fearsome, and occasionally disturbing) power inherent to weird races like illithids and aboleths, PC-types can get it too (usually by picking up lore from said weird alien types, etc.) It certainly wouldn't be hard to use the psionic societies featured in the Players' Guide to FR, or their Greyhawk equivalent, if I wanted to. [/QUOTE]
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