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<blockquote data-quote="jdrakeh" data-source="post: 4242700" data-attributes="member: 13892"><p>Well, in Torg, to perform an action, a player rolls 1d20. A natural 10 or 20 entitles the player to another roll. The total is compared to a chart that generates a Bonus Number; the Bonus Number is added to the Attribute or Skill. If the result total equals or exceeds the Difficulty Number, the action succeeds. This die roll is merely the foundation for resoution, though. </p><p></p><p>The problem is that this roll is interpreted and modified differently for different things. In cases where a degree of success is needed, the margin of success can be read on a chart that. Some action doesn't require a degree of success at all. Combat and other situations often use a margin of success in different ways (e.g., determining damage, etc). </p><p></p><p>Additionally, the player may create their own exceptions to the basic roll using Possibility Points. Further, the Drama Deck is basically a set of very specific, pre-defined, exceptions to the basic roll and standard resolution. Finally, on top of all of the exceptions and potential exceptions listed above, Torg also has <em>contested rolls</em>, yert another variation on the basic uncontested roll roll above. </p><p></p><p>So, while it's accurate to say that Torg has one dice mechanic that it uses as the foundation for all of the other dice mechanics therein, it's not really accurate to say that Torg uses one single dice roll to resolve all actions or conflicts. No more accurate than saying GURPS, Hero, or d20 uses one single system to resolve all conflicts, anyhow.</p><p></p><p>Like these other games, resolution in Torg varies wildly from one type of action to another depending upon many variables (perhaps even <em>more</em> variables than in these other systems, due to the Drama Deck).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4242700, member: 13892"] Well, in Torg, to perform an action, a player rolls 1d20. A natural 10 or 20 entitles the player to another roll. The total is compared to a chart that generates a Bonus Number; the Bonus Number is added to the Attribute or Skill. If the result total equals or exceeds the Difficulty Number, the action succeeds. This die roll is merely the foundation for resoution, though. The problem is that this roll is interpreted and modified differently for different things. In cases where a degree of success is needed, the margin of success can be read on a chart that. Some action doesn't require a degree of success at all. Combat and other situations often use a margin of success in different ways (e.g., determining damage, etc). Additionally, the player may create their own exceptions to the basic roll using Possibility Points. Further, the Drama Deck is basically a set of very specific, pre-defined, exceptions to the basic roll and standard resolution. Finally, on top of all of the exceptions and potential exceptions listed above, Torg also has [I]contested rolls[/I], yert another variation on the basic uncontested roll roll above. So, while it's accurate to say that Torg has one dice mechanic that it uses as the foundation for all of the other dice mechanics therein, it's not really accurate to say that Torg uses one single dice roll to resolve all actions or conflicts. No more accurate than saying GURPS, Hero, or d20 uses one single system to resolve all conflicts, anyhow. Like these other games, resolution in Torg varies wildly from one type of action to another depending upon many variables (perhaps even [i]more[/i] variables than in these other systems, due to the Drama Deck). [/QUOTE]
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