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<blockquote data-quote="Herremann the Wise" data-source="post: 5473552" data-attributes="member: 11300"><p>Hello Transbot9,</p><p></p><p>I think there is the nucleus of something exciting here but what you have is a very difficult and technical path to tread.</p><p></p><p>One of the 4e campaigns I play in is a world of eternal daylight, where there is a single deity of the unmoving sun. It is surprising how many little factors make a huge difference to the internal and external logic of the world. For example, how do you measure time? Days, weeks and years take on an entirely new meaning. How difficult is it to cultivate crops (and in a land of no sun, a lack of vegetation creates a big issue in terms of most forms of life).</p><p></p><p>You mention Lycanthropes but what moon is there? If so, does this moon affect things and how? Life congregates at the solar equator but what (if anything) exists at the poles? I would imagine that resources are scarce and wars and conflict common as various groups struggle to survive. In essense, there are so many technical aspects to consider.</p><p></p><p>Reading your intro, I get the feeling that all the technical aspects of logic have not been completely addressed yet. There are several things unexplained: gods without planar travel, lycanthropes without moon (although I'm sure there is one), the significance of Elves and Dwarves without the mention of humans, and perhaps most of all is the title. Why is it called Ironbound: Chains of Phaetos?</p><p></p><p>The exciting thing is that I think these can be addressed in some fantastically brilliant ways that adds exceptional depth to the setting and make it an excellent setting to roleplay in. I think if you can settle these things yet still enforce a level of mysteriousness upon the setting then I think you are on a winner.</p><p></p><p>I look forward to reading more.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5473552, member: 11300"] Hello Transbot9, I think there is the nucleus of something exciting here but what you have is a very difficult and technical path to tread. One of the 4e campaigns I play in is a world of eternal daylight, where there is a single deity of the unmoving sun. It is surprising how many little factors make a huge difference to the internal and external logic of the world. For example, how do you measure time? Days, weeks and years take on an entirely new meaning. How difficult is it to cultivate crops (and in a land of no sun, a lack of vegetation creates a big issue in terms of most forms of life). You mention Lycanthropes but what moon is there? If so, does this moon affect things and how? Life congregates at the solar equator but what (if anything) exists at the poles? I would imagine that resources are scarce and wars and conflict common as various groups struggle to survive. In essense, there are so many technical aspects to consider. Reading your intro, I get the feeling that all the technical aspects of logic have not been completely addressed yet. There are several things unexplained: gods without planar travel, lycanthropes without moon (although I'm sure there is one), the significance of Elves and Dwarves without the mention of humans, and perhaps most of all is the title. Why is it called Ironbound: Chains of Phaetos? The exciting thing is that I think these can be addressed in some fantastically brilliant ways that adds exceptional depth to the setting and make it an excellent setting to roleplay in. I think if you can settle these things yet still enforce a level of mysteriousness upon the setting then I think you are on a winner. I look forward to reading more. Best Regards Herremann the Wise [/QUOTE]
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