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Looking for a devious plot idea
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<blockquote data-quote="Rune" data-source="post: 6491430" data-attributes="member: 67"><p>Noble's son will no doubt tell his father that the PCs killed him (and a bunch of other "innocent" people). Noble will probably level resources against them, using political connections, warrants, soldiers, assassins, and, especially, diviners to make life in the city continuously dangerous and a constant drain on their own resources. </p><p></p><p>The dwarf's brother will easily be able to round up a posse in such a scenario. </p><p></p><p>If the inn was paying protection money to a thieves' guild, that guild will certainly notice the lack and may come along to bust the place up. If they know they aren't a match in a face to face confrontation, they can do it while the PCs are away. Some of the local watch that they are paying could easily also be in the pocket of the thieves' guild. </p><p></p><p>Killing the local street gang may well have created a power vacuum that sparks a gang war, making the inn a dangerous neutral ground where the PCs might get caught in the middle. </p><p></p><p>Ignoring a vampire allows it to amass minions, but also gives it a chance to infiltrate social circles, organizations, and institutions. The more time it has, the more insidious it can become. The PCs may even find themselves maneuvered into owing it a favor without even seeing coming. </p><p></p><p>Finally, if they are regularly breaking a quarantine, they are spreading plague, plain and simple. They don't have to actually get sick to be carriers. If you haven't already decided on the effects, consider something that has collateral damage the PCs might care about, like a rot that spreads from flesh to magical items. </p><p></p><p>TL;DR: if the PCs are going to go about making enemies, give them LOTS of them.</p></blockquote><p></p>
[QUOTE="Rune, post: 6491430, member: 67"] Noble's son will no doubt tell his father that the PCs killed him (and a bunch of other "innocent" people). Noble will probably level resources against them, using political connections, warrants, soldiers, assassins, and, especially, diviners to make life in the city continuously dangerous and a constant drain on their own resources. The dwarf's brother will easily be able to round up a posse in such a scenario. If the inn was paying protection money to a thieves' guild, that guild will certainly notice the lack and may come along to bust the place up. If they know they aren't a match in a face to face confrontation, they can do it while the PCs are away. Some of the local watch that they are paying could easily also be in the pocket of the thieves' guild. Killing the local street gang may well have created a power vacuum that sparks a gang war, making the inn a dangerous neutral ground where the PCs might get caught in the middle. Ignoring a vampire allows it to amass minions, but also gives it a chance to infiltrate social circles, organizations, and institutions. The more time it has, the more insidious it can become. The PCs may even find themselves maneuvered into owing it a favor without even seeing coming. Finally, if they are regularly breaking a quarantine, they are spreading plague, plain and simple. They don't have to actually get sick to be carriers. If you haven't already decided on the effects, consider something that has collateral damage the PCs might care about, like a rot that spreads from flesh to magical items. TL;DR: if the PCs are going to go about making enemies, give them LOTS of them. [/QUOTE]
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