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<blockquote data-quote="BiggusGeekus@Work" data-source="post: 1187589" data-attributes="member: 7828"><p>My two cents...</p><p></p><p>Pendragon - very good if all your players want to play knights. There is no "sneak" skill or the like, because knights don't sneak around. Therefore you don't need the skill. Great system for getting powergamers to roleplay. But, yeah, I'd nix it if I had to deal with Monty Python quotes OVER AND OVER AND OVER AND OVER!!! AUGHH!!!! I'VE HEARD THESE QUOTES FOR TWENTY YEARS AND THEY ARE EATING MY BRAAAAAIIIIIIIINNNNNN!!!!</p><p></p><p>Ars Magica - best magic system I've seen. They don't make any effort to "balance" mages so players tend to have several characters. You really don't roleplay a single mage, you roleplay a mage and his henchmen.</p><p></p><p>GURPS - I like GURPS. I think the magic system is the <em>second</em> best I've seen. You have to have an iron fist about what sourcebooks you use though and a lot of people don't like the number crunching. My advice: instead of 100 point characters with 40 points of disadvantages and 5 points of quirks, give the players 125 point characters with 20 points of disadvantages. Some people get silly with the disads and quirks. And I don't mean "fun" silly, I mean "annoying" silly.</p><p></p><p>Harn - for the roleplayers if only because combat is so deadly. </p><p></p><p>Runequest - I actually prefer 2nd edition with the Glorantha setting but 3rd editions alternate Earth is good too. Its skill based and pretty much all the players know a spell or two. Combat can also get nasty. It has the same core mechanic as Pendragon (though the magic systems are wildly different).</p><p></p><p>If I got to pick I would pick GURPS and only use one or two sourcebooks. Actually, what I'd really like to see is a WotC-SJ crossover and have <em>GURPS:Forgotten Realms</em>. I'd really like to see how the GURPS engine would change the FR. But that is very, very unlikely to ever happen.</p></blockquote><p></p>
[QUOTE="BiggusGeekus@Work, post: 1187589, member: 7828"] My two cents... Pendragon - very good if all your players want to play knights. There is no "sneak" skill or the like, because knights don't sneak around. Therefore you don't need the skill. Great system for getting powergamers to roleplay. But, yeah, I'd nix it if I had to deal with Monty Python quotes OVER AND OVER AND OVER AND OVER!!! AUGHH!!!! I'VE HEARD THESE QUOTES FOR TWENTY YEARS AND THEY ARE EATING MY BRAAAAAIIIIIIIINNNNNN!!!! Ars Magica - best magic system I've seen. They don't make any effort to "balance" mages so players tend to have several characters. You really don't roleplay a single mage, you roleplay a mage and his henchmen. GURPS - I like GURPS. I think the magic system is the [i]second[/i] best I've seen. You have to have an iron fist about what sourcebooks you use though and a lot of people don't like the number crunching. My advice: instead of 100 point characters with 40 points of disadvantages and 5 points of quirks, give the players 125 point characters with 20 points of disadvantages. Some people get silly with the disads and quirks. And I don't mean "fun" silly, I mean "annoying" silly. Harn - for the roleplayers if only because combat is so deadly. Runequest - I actually prefer 2nd edition with the Glorantha setting but 3rd editions alternate Earth is good too. Its skill based and pretty much all the players know a spell or two. Combat can also get nasty. It has the same core mechanic as Pendragon (though the magic systems are wildly different). If I got to pick I would pick GURPS and only use one or two sourcebooks. Actually, what I'd really like to see is a WotC-SJ crossover and have [i]GURPS:Forgotten Realms[/i]. I'd really like to see how the GURPS engine would change the FR. But that is very, very unlikely to ever happen. [/QUOTE]
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