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Looking for a different kind of Summoner.
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<blockquote data-quote="FoxWander" data-source="post: 1146910" data-attributes="member: 1356"><p>That's one interesting way of handling the concept. Just a new line of spells- Summon Character (or Ally maybe), instead of Summon Monster or Nature's Ally. The level of Ally you can summon would probably have to be abit lower than the HD you could get with SM or SNA. Maybe if Summon Ally 1 were a second level spell. Or if it were limited to the NPC classes. The ability to summon an Adept, Expert or Warrior still be extremely useful but not as potentially overpowering as summoning a Cleric, Fighter or Rogue. Then if you could get some kind of feat to vastly increase the duration of the spell- because that 1 round per level duration really limits the non-combat usefulness of the spell. (I remember back in 2E using Summon Monster to call up a hoard of kobolds to help us fortify our camp against some approaching bandits. That kind of utility would be impossible with the 3E Summoning spells.) </p><p></p><p>Does anyone know of a Feat to increase the duration of a Summoning spell? The Extend Spell Feat doesn't really help too much for real utility of a Summoned Expert or Commoner. That's why I figured a new PrC or Core Class would be the way to go. I was thinking of making something with a very limited spell list but the class ability to Summon an Ally of some kind for up to 1 hour per level per day (or if that seems too long, maybe 1 turn/level/day); and that time limit could be used up in smaller increments- 10 minutes for 1 fight and then a half an hour later, up to your limit for the day. As you advance in level you'd get access to greater/more powerful allies, like spellcasters or flying mounts. And the ability to Summon multiple Allies, though each would count against your daily time limit. So if you had a 1 hour limit, then you could get 2 allies for 30 minutes each or 4 for 15 minutes. </p><p></p><p>But too much more speculation like this and I'll get into House Rule class creation stuff. I posted in this forum mainly to find pre-made ideas like this. </p><p>Voadam's suggestion of the Everquest book might be what I'm looking for, since the idea comes from the pet casters of MMORPGs. But since I'm in Korea at the moment I can't just run down to my local gaming store to thumb thru a copy. If one of you nice people that owns the Everquest RPG book could post some details of how the class works for me, I'd really appreciate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 1146910, member: 1356"] That's one interesting way of handling the concept. Just a new line of spells- Summon Character (or Ally maybe), instead of Summon Monster or Nature's Ally. The level of Ally you can summon would probably have to be abit lower than the HD you could get with SM or SNA. Maybe if Summon Ally 1 were a second level spell. Or if it were limited to the NPC classes. The ability to summon an Adept, Expert or Warrior still be extremely useful but not as potentially overpowering as summoning a Cleric, Fighter or Rogue. Then if you could get some kind of feat to vastly increase the duration of the spell- because that 1 round per level duration really limits the non-combat usefulness of the spell. (I remember back in 2E using Summon Monster to call up a hoard of kobolds to help us fortify our camp against some approaching bandits. That kind of utility would be impossible with the 3E Summoning spells.) Does anyone know of a Feat to increase the duration of a Summoning spell? The Extend Spell Feat doesn't really help too much for real utility of a Summoned Expert or Commoner. That's why I figured a new PrC or Core Class would be the way to go. I was thinking of making something with a very limited spell list but the class ability to Summon an Ally of some kind for up to 1 hour per level per day (or if that seems too long, maybe 1 turn/level/day); and that time limit could be used up in smaller increments- 10 minutes for 1 fight and then a half an hour later, up to your limit for the day. As you advance in level you'd get access to greater/more powerful allies, like spellcasters or flying mounts. And the ability to Summon multiple Allies, though each would count against your daily time limit. So if you had a 1 hour limit, then you could get 2 allies for 30 minutes each or 4 for 15 minutes. But too much more speculation like this and I'll get into House Rule class creation stuff. I posted in this forum mainly to find pre-made ideas like this. Voadam's suggestion of the Everquest book might be what I'm looking for, since the idea comes from the pet casters of MMORPGs. But since I'm in Korea at the moment I can't just run down to my local gaming store to thumb thru a copy. If one of you nice people that owns the Everquest RPG book could post some details of how the class works for me, I'd really appreciate it. :) [/QUOTE]
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