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Looking for a few good (er, I mean EVIL) Rat Bastards!
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<blockquote data-quote="Kid Charlemagne" data-source="post: 164562" data-attributes="member: 93"><p>Ooo! Oooo! Me! Me!</p><p></p><p>Rat-Bastardliness, eh? An example... let me see.</p><p></p><p>This is from just a couple of sessions ago in my game. </p><p></p><p>The party is heading to disrupt a Pazuzu-worshipping ceremony in a major city in my world... They've beaten the guards in the seedy tavern that stands over the accessway to the temple, and find themselves in a basement beneath the establishment. </p><p></p><p>The door they need to go through is an ordinary wooden door, and the priest can detect magic from something on the other side of the door; The rogue can find no traps.</p><p></p><p>The rogue opens the door just a little bit...</p><p></p><p>The door had been set up so that anyone opening it would cause a string to untie, which then loosened a heavy steel weight, which then smashed into a bucket of steel marbles sitting atop a common kitchen stool, which is then knocked over, causing the marbles to scatter across the floor until they crossed the pentagram holding a Ghour Demon in check...</p><p></p><p>That's right; it was a Rube Goldberg Demon Trap!</p><p></p><p>Quite effective; they didn't open the door all the way, but if they had it would have been a comedy as they tried to scoop up/impede/neutralize the marbles before they broke the pentagram... as it was, they waited long enough for the thing to be freed, grimacing as I described the sounds the trap made as it went through its convolutions...</p><p></p><p>Other rat-bastardliness:</p><ul> <li data-xf-list-type="ul">Pitting the hapless PC's against Drow Vampires (with different powers from Ron Poirier's Vampiricon rules) that could use haste and improved invisibility in combat...</li> <li data-xf-list-type="ul">Enslaving them as gladiators (and making the gnome bunk with a minotaur)</li> <li data-xf-list-type="ul">Replacing one of them with a doppleganger, and having the player of the PC run the doppleganger to mislead the party, leading to two party members getting thrown out a castle window - <em>twice</em>! Yes, it was the same window each time.</li> </ul><p></p><p>Hows that?</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 164562, member: 93"] Ooo! Oooo! Me! Me! Rat-Bastardliness, eh? An example... let me see. This is from just a couple of sessions ago in my game. The party is heading to disrupt a Pazuzu-worshipping ceremony in a major city in my world... They've beaten the guards in the seedy tavern that stands over the accessway to the temple, and find themselves in a basement beneath the establishment. The door they need to go through is an ordinary wooden door, and the priest can detect magic from something on the other side of the door; The rogue can find no traps. The rogue opens the door just a little bit... The door had been set up so that anyone opening it would cause a string to untie, which then loosened a heavy steel weight, which then smashed into a bucket of steel marbles sitting atop a common kitchen stool, which is then knocked over, causing the marbles to scatter across the floor until they crossed the pentagram holding a Ghour Demon in check... That's right; it was a Rube Goldberg Demon Trap! Quite effective; they didn't open the door all the way, but if they had it would have been a comedy as they tried to scoop up/impede/neutralize the marbles before they broke the pentagram... as it was, they waited long enough for the thing to be freed, grimacing as I described the sounds the trap made as it went through its convolutions... Other rat-bastardliness: [list] [*]Pitting the hapless PC's against Drow Vampires (with different powers from Ron Poirier's Vampiricon rules) that could use haste and improved invisibility in combat... [*]Enslaving them as gladiators (and making the gnome bunk with a minotaur) [*]Replacing one of them with a doppleganger, and having the player of the PC run the doppleganger to mislead the party, leading to two party members getting thrown out a castle window - [i]twice[/i]! Yes, it was the same window each time. [/list] Hows that? [/QUOTE]
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