Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking for a few good (er, I mean EVIL) Rat Bastards!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfspirit" data-source="post: 164636" data-attributes="member: 737"><p>I hope these put me into consideration, but if nothing else, have fun being evil >)</p><p></p><p>Note: If you're someone that I'm DMing for, you should NOT be reading this thread. Duh.</p><p></p><p>1. Conscription. Nothing is as fun as putting the PCs in the point where they either have to kill/subdue a conscription officer that's just doing his job or end up as footman fodder. </p><p></p><p>2. Hobgoblin Shieldbearers. Best used in tight corners; a 5-10 foot hall does nicely. Hobgoblin with a towershield blocks people up with full cover, while one behind him uses a weapon with reach (polarms etc) and another one with a ranged weapon knocks out any spell casters or ranged attackers.</p><p></p><p>3. Where's the Switch. To spice up a pit trap, put an obvious (DC 5-10) "trigger" in front of an obvious pit trap. Then have the actual disarm trigger cleverly hidden on the walls. So when it appears that they disarmed the trap, they fall in. Oh, yeah, caltrops or broken glass at the bottom are a must.</p><p></p><p>4. Ale! Put some manner of traps on a few of the ale kegs in a dungeon. It never fails that PCs drop their guard when it comes to ale. Doubles at a way to keep random people (that aren't invading PCs) from tapping into the stores.</p><p></p><p>5. Next session, when a group of undead orcs comes to chip the paladin's sword! When PCs break rule #1 (never give the dm ideas. Heh) and give you ideas, at least threaten to use them. And sometimes go ahead and do it, to keep them on their toes.</p><p></p><p>6. 'D' is for... Say something to the order of "You've defeated the kobolds, but you hear something menacing approaching... " Start flipping through the 'D' section of the Monster's Manual, "Hmm, Devil, Demon..." and then hit your head and exclaim that "Dog is under Animals"</p><p></p><p>7. Haven't you seen Braveheart? If there's a chokepoint in a non-flamible area that is to be defended, have oil mixed with the area in front of it (with the dirt or whatever). Let's see an invading mage make concentration checks when his clothings caught fire.</p><p></p><p>8. You're the most charming evil man I've ever met! If an evil npc has a good charisma, use it. Laugh at their jokes, be civilized, be friendly. I've gotten a group to reccomend a very very evil mage be set free after they've captured him for being a cooperative nice man. And he only had to sell out his friends and be a decent human being. Heh. Heh.</p><p></p><p>9. It slices, it dices! Throw a large number of caltrops or glass shards at someone, then cast wind wall. This can also be a choke point strategy (the pcs THOUGHT the glass was just an alarm mechanism). On the subject of wind wall, it can also be used to disrupt enemy formations by placing it through them (especially if they're still in a double breasted column).</p><p></p><p>10. Illusions for dummies. If used sparingly, illusions can be really fun, and make a mid level group (before true sight spells or whatnot) soil their armor at something that's not there. For instance, if the group is fighting kobolds, the little guys can regroup or retreat to a different area, and have a big red scaly surprise waiting for the pcs. Bonus points if the kobolds use a fire ball spell from the area of the mouth, but just the sight of an unexpected and unprepared for dragon will cause the party to go into a retreat. </p><p></p><p>Honorable mention: Congradulations, you now have a +3 sword... I suggest you start running. So you're doing a low magic setting, and actually give the pcs some nice magic loot. Have fun as people start attacking the pcs for their loot.</p><p></p><p>(Final evil experience I thought I'd share) In one of the campaigns I've been DMing, I'd worked it out with one player that the frog that the gnome worshiped actually was a representation of a real diety. Of course, the rest of the party hated the frog, and made constant jokes about killing it, even the party paladin. Despite the many hints that were dropped, they never got it, even to the point where we've put the campaign on hold. I don't know what they'd do if they found out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolfspirit, post: 164636, member: 737"] I hope these put me into consideration, but if nothing else, have fun being evil >) Note: If you're someone that I'm DMing for, you should NOT be reading this thread. Duh. 1. Conscription. Nothing is as fun as putting the PCs in the point where they either have to kill/subdue a conscription officer that's just doing his job or end up as footman fodder. 2. Hobgoblin Shieldbearers. Best used in tight corners; a 5-10 foot hall does nicely. Hobgoblin with a towershield blocks people up with full cover, while one behind him uses a weapon with reach (polarms etc) and another one with a ranged weapon knocks out any spell casters or ranged attackers. 3. Where's the Switch. To spice up a pit trap, put an obvious (DC 5-10) "trigger" in front of an obvious pit trap. Then have the actual disarm trigger cleverly hidden on the walls. So when it appears that they disarmed the trap, they fall in. Oh, yeah, caltrops or broken glass at the bottom are a must. 4. Ale! Put some manner of traps on a few of the ale kegs in a dungeon. It never fails that PCs drop their guard when it comes to ale. Doubles at a way to keep random people (that aren't invading PCs) from tapping into the stores. 5. Next session, when a group of undead orcs comes to chip the paladin's sword! When PCs break rule #1 (never give the dm ideas. Heh) and give you ideas, at least threaten to use them. And sometimes go ahead and do it, to keep them on their toes. 6. 'D' is for... Say something to the order of "You've defeated the kobolds, but you hear something menacing approaching... " Start flipping through the 'D' section of the Monster's Manual, "Hmm, Devil, Demon..." and then hit your head and exclaim that "Dog is under Animals" 7. Haven't you seen Braveheart? If there's a chokepoint in a non-flamible area that is to be defended, have oil mixed with the area in front of it (with the dirt or whatever). Let's see an invading mage make concentration checks when his clothings caught fire. 8. You're the most charming evil man I've ever met! If an evil npc has a good charisma, use it. Laugh at their jokes, be civilized, be friendly. I've gotten a group to reccomend a very very evil mage be set free after they've captured him for being a cooperative nice man. And he only had to sell out his friends and be a decent human being. Heh. Heh. 9. It slices, it dices! Throw a large number of caltrops or glass shards at someone, then cast wind wall. This can also be a choke point strategy (the pcs THOUGHT the glass was just an alarm mechanism). On the subject of wind wall, it can also be used to disrupt enemy formations by placing it through them (especially if they're still in a double breasted column). 10. Illusions for dummies. If used sparingly, illusions can be really fun, and make a mid level group (before true sight spells or whatnot) soil their armor at something that's not there. For instance, if the group is fighting kobolds, the little guys can regroup or retreat to a different area, and have a big red scaly surprise waiting for the pcs. Bonus points if the kobolds use a fire ball spell from the area of the mouth, but just the sight of an unexpected and unprepared for dragon will cause the party to go into a retreat. Honorable mention: Congradulations, you now have a +3 sword... I suggest you start running. So you're doing a low magic setting, and actually give the pcs some nice magic loot. Have fun as people start attacking the pcs for their loot. (Final evil experience I thought I'd share) In one of the campaigns I've been DMing, I'd worked it out with one player that the frog that the gnome worshiped actually was a representation of a real diety. Of course, the rest of the party hated the frog, and made constant jokes about killing it, even the party paladin. Despite the many hints that were dropped, they never got it, even to the point where we've put the campaign on hold. I don't know what they'd do if they found out :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a few good (er, I mean EVIL) Rat Bastards!
Top