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Looking for a few good (er, I mean EVIL) Rat Bastards!
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<blockquote data-quote="Nareau" data-source="post: 164801" data-attributes="member: 969"><p><strong>My DM is already a Rat Bastard...</strong></p><p></p><p>...but I'd still love to join in. I promise I won't read his posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At any rate:</p><p></p><p>The party attacked the main gate of the Evil Cultists without doing much scouting. The Cultists managed to cut off their escape route, and killed all but one of the PC's (a Rogue/Monk who managed to tumble out to safety). I allowed the two players to create new characters (who happened to be in a nearby town, and who were eager to investigate the cultists). The idea was that they would play these PC's for a couple of sessions, so that they might retrieve the bodies of their old PC's in order to Raise them.</p><p>When they returned to the main gate, they came up with a clever invasion plan. It went well, as they managed to hack through the Evil Cultists...and through the Animated corpses of their old characters.</p><p></p><p>The party has agreed to investigate the disappearance of an orcish druid (who might have been killed by some Evil Druids). They discover (through scrying) that he's being prepared for some kind of sacrifice. They invade the temple of the Evil Cultists...only to find that the sacrifice is part of a summoning ritual. And the Evil Cultists start the ritual because their temple is being invaded. So not only do they come upon the druid as he's being killed, they also have to contend with the Tentacled Horror that comes through the gate.</p><p>When they manage to defeat the Evil Cultists, they decide to Reincarnate the poor druid. The only problem is, he turns out to be Evil himself. He wasn't killed by the Evil Druids...he joined them before being captured by the Evil Cultists.</p><p></p><p>And perhaps most bastardly of all... (Pielorinho, read no further)</p><p></p><p>Early on in the campaign, two players had PC's who were Brother and Sister. Their backstory consisted of the Brother rescuing the Sister from magical slavery. Unfortunately, the Sister was killed by an assassin after about 4 sessions. The assassin then escaped. But he took a souvenier...</p><p>The assassin managed to capture the Brother some time later. He (and his Evil Cultist friends) tortured and mind-probed the Brother for several days before robbing him and the rest of the party.</p><p>Now, the assassin (with some foresight) thought that the Party might cause the Evil Cultists some trouble in the future. He delivered the souvenier (an index finger) to the head of the Evil Cult. Should the party pose a serious threat, the Evil High Priest will Resurrect the Sister and hold her (and her sanity) ransom.</p><p>The Brother has made it his sole mission in life to seek out and destroy the assassin. I can't wait to see his face when he realizes that his sister is alive again, and being tortured/mutilated/driven mad.</p><p>Not to mention the fact that the assassin has been polymorphed into a female Drow, and is working to raise an army of dark elves to fight against the same Evil Cultists that have been plaguing the party since day one. If the PC kills the assassin now, the fight against the Evil Cult will be all that much tougher...</p><p></p><p>My Villians love to take hostages and kill innocents. The townspeople often blame the Heroes for stirring up the Villians.</p><p></p><p>The Villians are rarely "Monsters". If the PC's take a prisoner, I make sure they feel <strong>awful</strong> about killing him after interrogating him. After a 10 minute conversation, the Evil Cultist quickly begins to look like a Misguided Man of Faith.</p></blockquote><p></p>
[QUOTE="Nareau, post: 164801, member: 969"] [b]My DM is already a Rat Bastard...[/b] ...but I'd still love to join in. I promise I won't read his posts. :) At any rate: The party attacked the main gate of the Evil Cultists without doing much scouting. The Cultists managed to cut off their escape route, and killed all but one of the PC's (a Rogue/Monk who managed to tumble out to safety). I allowed the two players to create new characters (who happened to be in a nearby town, and who were eager to investigate the cultists). The idea was that they would play these PC's for a couple of sessions, so that they might retrieve the bodies of their old PC's in order to Raise them. When they returned to the main gate, they came up with a clever invasion plan. It went well, as they managed to hack through the Evil Cultists...and through the Animated corpses of their old characters. The party has agreed to investigate the disappearance of an orcish druid (who might have been killed by some Evil Druids). They discover (through scrying) that he's being prepared for some kind of sacrifice. They invade the temple of the Evil Cultists...only to find that the sacrifice is part of a summoning ritual. And the Evil Cultists start the ritual because their temple is being invaded. So not only do they come upon the druid as he's being killed, they also have to contend with the Tentacled Horror that comes through the gate. When they manage to defeat the Evil Cultists, they decide to Reincarnate the poor druid. The only problem is, he turns out to be Evil himself. He wasn't killed by the Evil Druids...he joined them before being captured by the Evil Cultists. And perhaps most bastardly of all... (Pielorinho, read no further) Early on in the campaign, two players had PC's who were Brother and Sister. Their backstory consisted of the Brother rescuing the Sister from magical slavery. Unfortunately, the Sister was killed by an assassin after about 4 sessions. The assassin then escaped. But he took a souvenier... The assassin managed to capture the Brother some time later. He (and his Evil Cultist friends) tortured and mind-probed the Brother for several days before robbing him and the rest of the party. Now, the assassin (with some foresight) thought that the Party might cause the Evil Cultists some trouble in the future. He delivered the souvenier (an index finger) to the head of the Evil Cult. Should the party pose a serious threat, the Evil High Priest will Resurrect the Sister and hold her (and her sanity) ransom. The Brother has made it his sole mission in life to seek out and destroy the assassin. I can't wait to see his face when he realizes that his sister is alive again, and being tortured/mutilated/driven mad. Not to mention the fact that the assassin has been polymorphed into a female Drow, and is working to raise an army of dark elves to fight against the same Evil Cultists that have been plaguing the party since day one. If the PC kills the assassin now, the fight against the Evil Cult will be all that much tougher... My Villians love to take hostages and kill innocents. The townspeople often blame the Heroes for stirring up the Villians. The Villians are rarely "Monsters". If the PC's take a prisoner, I make sure they feel [b]awful[/b] about killing him after interrogating him. After a 10 minute conversation, the Evil Cultist quickly begins to look like a Misguided Man of Faith. [/QUOTE]
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