Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Looking for a few, good ideas (Adventure help)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slander" data-source="post: 4633181" data-attributes="member: 1593"><p>@Rechan: Putting a little pressure on the goliath is a good idea. Always a good thing to have the players squirm a little, even if there is no intent to call them on their lies. And I like the idea of the notes being picked up/intercepted by someone other than the merchant himself. That opens up several avenues I probably never would have considered.</p><p></p><p>@jdrakeh: Introducing someone else who might be concerned about the merchant's operation being infiltrated is also a good idea. That kind of situation would allow me to tie the merchant into some other plot hooks (always a good thing).</p><p></p><p>@roguerouge: The town itself isn't big enough to support a formal guild as such, though in effect, creating a "guild" is one of Cernaban's goals. But since Cernaban's not in this alone, this ties into jdrakeh's suggestion of having another party intervening for Cernaban to protect their interests. And such strife in a fledgling organization makes 'em vulnerable to PC intervention (or, possibly but not likely, having the PCs get involved with fledgling operation themselves).</p><p></p><p>@Wik: Cernaban certainly has his hands in a few different pots, and there is actually a unique magical tie that exists in the adventure. He's associated with a transmuter who sells his talents to create unique animals, or change the appearance/race/gender of clientele. The PCs have had a few passing encounters with the transmuter, and this could be an opportunity to reveal more of that tie.</p><p></p><p></p><p>Thanks for the ideas so far, this is the type of stuff I needed. I'll leave these ideas to simmer overnight and see what gels. But I'll certainly appreciate any other ideas that people might have. Even among these four, it's gotten me thinking about some other plot hooks I could use while the party is in town. Thanks again!</p></blockquote><p></p>
[QUOTE="Slander, post: 4633181, member: 1593"] @Rechan: Putting a little pressure on the goliath is a good idea. Always a good thing to have the players squirm a little, even if there is no intent to call them on their lies. And I like the idea of the notes being picked up/intercepted by someone other than the merchant himself. That opens up several avenues I probably never would have considered. @jdrakeh: Introducing someone else who might be concerned about the merchant's operation being infiltrated is also a good idea. That kind of situation would allow me to tie the merchant into some other plot hooks (always a good thing). @roguerouge: The town itself isn't big enough to support a formal guild as such, though in effect, creating a "guild" is one of Cernaban's goals. But since Cernaban's not in this alone, this ties into jdrakeh's suggestion of having another party intervening for Cernaban to protect their interests. And such strife in a fledgling organization makes 'em vulnerable to PC intervention (or, possibly but not likely, having the PCs get involved with fledgling operation themselves). @Wik: Cernaban certainly has his hands in a few different pots, and there is actually a unique magical tie that exists in the adventure. He's associated with a transmuter who sells his talents to create unique animals, or change the appearance/race/gender of clientele. The PCs have had a few passing encounters with the transmuter, and this could be an opportunity to reveal more of that tie. Thanks for the ideas so far, this is the type of stuff I needed. I'll leave these ideas to simmer overnight and see what gels. But I'll certainly appreciate any other ideas that people might have. Even among these four, it's gotten me thinking about some other plot hooks I could use while the party is in town. Thanks again! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a few, good ideas (Adventure help)
Top