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Looking for a Fighter Wizard build
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<blockquote data-quote="Arkhandus" data-source="post: 3649889" data-attributes="member: 13966"><p>The main warrior-mage classes I can think of in 3.5 are the Duskblade, Beguiler, Hexblade, Warlock, Warmage, Bard, and Battle Sorcerer. Some of those are more rogue-mage in style, though. The Battle Sorcerer is a variant Sorcerer in Unearthed Arcana. The Warmage is in Miniatures Handbook (I don't remember if it was also printed in Complete Arcane or something else?). The Warlock is in Complete Arcane. The Beguiler and Duskblade are in Player's Handbook II. The Hexblade is in Complete Warrior. These are all 20-level classes that you can start with from 1st-level if you feel like it.</p><p></p><p>There are, of course, prestige classes that fit as well, for later.</p><p></p><p>Regarding these, though: Duskblade is basically a warrior-mage straight from level 1, and is very strong, even brokenly so in some cases. Beguiler is a rogue-mage sort who gets some minor fighting tricks, but focuses on skills and spellcasting (and only has mind-affecting spells and such). Hexblade is an arcane, evilish equivalent to the Ranger or Paladin, in that they are primarily warriors who gain minor arcane spellcasting at 4th-level onward, and use some curse-related class features to weaken enemies in battle, but Hexblades are kinda weak.</p><p></p><p>Warlocks just blast stuff a lot with an infinitely-reuseable but kind of weak Eldritch Blast, and develop a handful of similarly-reuseable Invocations for various tricks, attacks, and special abilities. Warmages are essentially similar to Sorcerers but heavily focused on Evocation spells and general offense, able to cast arcane spells in armor to some extent, and with a bit more combat ability for their limited range of capabilities (all they do is blast stuff with various spells, and hit stuff with weapons, and they're not so good at the latter). Bards you know about cuz they're in the Player's Handbook. Battle Sorcerers are a variant on Sorcerers that get slightly better HP, attack bonus, and such, but fewer spells and a focus on combat spells.</p><p></p><p></p><p>Generally, much as I dislike the broken-ness of Duskblades when used effectively, they're the best fit for a typical warrior-mage in D&D. Another viable choice would be multiclassing between Fighter and Warmage, then at some point later on becoming an Eldritch Knight or something.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3649889, member: 13966"] The main warrior-mage classes I can think of in 3.5 are the Duskblade, Beguiler, Hexblade, Warlock, Warmage, Bard, and Battle Sorcerer. Some of those are more rogue-mage in style, though. The Battle Sorcerer is a variant Sorcerer in Unearthed Arcana. The Warmage is in Miniatures Handbook (I don't remember if it was also printed in Complete Arcane or something else?). The Warlock is in Complete Arcane. The Beguiler and Duskblade are in Player's Handbook II. The Hexblade is in Complete Warrior. These are all 20-level classes that you can start with from 1st-level if you feel like it. There are, of course, prestige classes that fit as well, for later. Regarding these, though: Duskblade is basically a warrior-mage straight from level 1, and is very strong, even brokenly so in some cases. Beguiler is a rogue-mage sort who gets some minor fighting tricks, but focuses on skills and spellcasting (and only has mind-affecting spells and such). Hexblade is an arcane, evilish equivalent to the Ranger or Paladin, in that they are primarily warriors who gain minor arcane spellcasting at 4th-level onward, and use some curse-related class features to weaken enemies in battle, but Hexblades are kinda weak. Warlocks just blast stuff a lot with an infinitely-reuseable but kind of weak Eldritch Blast, and develop a handful of similarly-reuseable Invocations for various tricks, attacks, and special abilities. Warmages are essentially similar to Sorcerers but heavily focused on Evocation spells and general offense, able to cast arcane spells in armor to some extent, and with a bit more combat ability for their limited range of capabilities (all they do is blast stuff with various spells, and hit stuff with weapons, and they're not so good at the latter). Bards you know about cuz they're in the Player's Handbook. Battle Sorcerers are a variant on Sorcerers that get slightly better HP, attack bonus, and such, but fewer spells and a focus on combat spells. Generally, much as I dislike the broken-ness of Duskblades when used effectively, they're the best fit for a typical warrior-mage in D&D. Another viable choice would be multiclassing between Fighter and Warmage, then at some point later on becoming an Eldritch Knight or something. [/QUOTE]
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