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Looking for a good 3 spell combo for Chain Continency
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<blockquote data-quote="HEL Pit Fiend" data-source="post: 369572" data-attributes="member: 5971"><p>We are creating an epic campaign and I will be playing (instead of GMing like I usually do) a 21st level Wizard. I would like ideas (the more creative the better) on spell combos for Chain Contingency. Note that no player will know what the adventure will be about before we play, so very situation specific spell combos may not be a good idea.</p><p></p><p></p><p>Also here are a few general questions:</p><p>1) Can the "trigger" for a Chain Contingency Spell be a mere thought, allowing for the 3 spells to be cast as a free action?</p><p>2) Would you allow both Contingency AND Chain Contingency to be active at the same time?</p><p>3) Would you allow the wording of a Contingency Spell to allow intangible game terms such as: "teleport me home when my <strong>hit points fall below 5</strong>"? If you would allow it, then let's say evil cleric whacks you with a Harm spell and then follows with a quickened cause wounds spell. Would you:</p><p> a) teleport home, with 1 to 4 hp, before the quickened cause wounds?</p><p> b) teleport home, possibly killed, after the quickened cause wounds attack?</p></blockquote><p></p>
[QUOTE="HEL Pit Fiend, post: 369572, member: 5971"] We are creating an epic campaign and I will be playing (instead of GMing like I usually do) a 21st level Wizard. I would like ideas (the more creative the better) on spell combos for Chain Contingency. Note that no player will know what the adventure will be about before we play, so very situation specific spell combos may not be a good idea. Also here are a few general questions: 1) Can the "trigger" for a Chain Contingency Spell be a mere thought, allowing for the 3 spells to be cast as a free action? 2) Would you allow both Contingency AND Chain Contingency to be active at the same time? 3) Would you allow the wording of a Contingency Spell to allow intangible game terms such as: "teleport me home when my [B]hit points fall below 5[/B]"? If you would allow it, then let's say evil cleric whacks you with a Harm spell and then follows with a quickened cause wounds spell. Would you: a) teleport home, with 1 to 4 hp, before the quickened cause wounds? b) teleport home, possibly killed, after the quickened cause wounds attack? [/QUOTE]
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Looking for a good 3 spell combo for Chain Continency
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