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<blockquote data-quote="Obryn" data-source="post: 5986627" data-attributes="member: 11821"><p>Sure!</p><p></p><p>OK, when you're running a combat, there's a few things you need to do to make it work well. First, get the newest version you can.</p><p></p><p>(1) Import the PCs into Masterplan. It takes .dnd4e files, or you can just put in their name and some details. You don't need to worry; your players will still roll their initiative. But before each combat, you'll get a dialog asking you to input them.</p><p></p><p>(2) When in a combat, they will show up along with the monsters on the tracker. Use the Next Turn button when appropriate. It could track their HPs and conditions, but I can't imagine your players want that. One awesome thing it does though is let you roll attacks directly vs. a PC by clicking on their name in the attack dialog.</p><p></p><p>(3) When a monster gets ongoing damage or a condition, right-click and pick Apply Condition. Pick what's going on, and whichever of the 5 duration options is right. (Start/End of Player's/Monster's next turn, or save ends; you can add penalties.) You can pick which player applied it, and if it's a power they use a lot you can add it to a quick pick-list for future use.</p><p></p><p>From there, it will automatically remove the condition when appropriate, apply ongoing damage, and roll saving throws!</p><p></p><p>The things it does not do:</p><p>(1) It doesn't (as far as I know) stack save-ends conditions. Like you can't add Dazed and Slowed (save ends both). Pick one as Save Ends and apply a "standard condition" without a duration. You need to remember to remove it yourself when the save succeeds.</p><p></p><p>(2) For some reason, it can't take attack penalties. At least not that I've found.</p><p></p><p>Hope that helps!</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5986627, member: 11821"] Sure! OK, when you're running a combat, there's a few things you need to do to make it work well. First, get the newest version you can. (1) Import the PCs into Masterplan. It takes .dnd4e files, or you can just put in their name and some details. You don't need to worry; your players will still roll their initiative. But before each combat, you'll get a dialog asking you to input them. (2) When in a combat, they will show up along with the monsters on the tracker. Use the Next Turn button when appropriate. It could track their HPs and conditions, but I can't imagine your players want that. One awesome thing it does though is let you roll attacks directly vs. a PC by clicking on their name in the attack dialog. (3) When a monster gets ongoing damage or a condition, right-click and pick Apply Condition. Pick what's going on, and whichever of the 5 duration options is right. (Start/End of Player's/Monster's next turn, or save ends; you can add penalties.) You can pick which player applied it, and if it's a power they use a lot you can add it to a quick pick-list for future use. From there, it will automatically remove the condition when appropriate, apply ongoing damage, and roll saving throws! The things it does not do: (1) It doesn't (as far as I know) stack save-ends conditions. Like you can't add Dazed and Slowed (save ends both). Pick one as Save Ends and apply a "standard condition" without a duration. You need to remember to remove it yourself when the save succeeds. (2) For some reason, it can't take attack penalties. At least not that I've found. Hope that helps! -O [/QUOTE]
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