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Looking for a good combat Monk build. Any help?
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<blockquote data-quote="Xeviat" data-source="post: 7624563" data-attributes="member: 57494"><p>I feel like monks are already pretty good at combat. Early on, you're doing equal damage to a Rogue with equal hp and AC, and you have flurry as a back pocket ability when you need to do more damage. Later, you have enough Ki to easily flurry every round, and you start to utilize Stunning Fist as your way to put down tough targets (since you'll have advantage on every attack after).</p><p></p><p>I feel like their damage slows down at higher levels (11 and 17 increase your die size, but that's only functionally +1 damage per hit). At that point, though, your AC starts to outstrip everyone but shield users, you get proficiency in all saves, and cheap rerolling of saves. You become very fast and very defensible. For the low cost of 1 ki, you're doing 4 attacks for 1d10+5, which is on part with a 20th level fighter without action surge. It's harder to leverage big attacks (lacking action surge, smite, or other big booms), but a lot of your subclasses make up for that.</p><p></p><p>I don't know of any specific builds. I would recommend pushing your Dex to 20 and then pushing your Wis to 20. Start with a quarterstaff in two hands for the 1d8 damage until you hit 11th level; then you can use whatever because all your monk weapons will be 1d10.</p><p></p><p>It probably really depends on what you want out of combat. All of the subclasses seem good, except for Way of the Four Elements (all you get are more ways to spend your limited Ki).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7624563, member: 57494"] I feel like monks are already pretty good at combat. Early on, you're doing equal damage to a Rogue with equal hp and AC, and you have flurry as a back pocket ability when you need to do more damage. Later, you have enough Ki to easily flurry every round, and you start to utilize Stunning Fist as your way to put down tough targets (since you'll have advantage on every attack after). I feel like their damage slows down at higher levels (11 and 17 increase your die size, but that's only functionally +1 damage per hit). At that point, though, your AC starts to outstrip everyone but shield users, you get proficiency in all saves, and cheap rerolling of saves. You become very fast and very defensible. For the low cost of 1 ki, you're doing 4 attacks for 1d10+5, which is on part with a 20th level fighter without action surge. It's harder to leverage big attacks (lacking action surge, smite, or other big booms), but a lot of your subclasses make up for that. I don't know of any specific builds. I would recommend pushing your Dex to 20 and then pushing your Wis to 20. Start with a quarterstaff in two hands for the 1d8 damage until you hit 11th level; then you can use whatever because all your monk weapons will be 1d10. It probably really depends on what you want out of combat. All of the subclasses seem good, except for Way of the Four Elements (all you get are more ways to spend your limited Ki). [/QUOTE]
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Looking for a good combat Monk build. Any help?
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