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Looking for a good combat Monk build. Any help?
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<blockquote data-quote="FrogReaver" data-source="post: 7624576" data-attributes="member: 6795602"><p>Open Fist Monk Tactics -</p><p>Take Mobile Feat ASAP. Move in with your extra movement, attack and flurry of blows, knock enemy prone, use 20ft of remaining movement to move out of most enemies threat range once they stand up. (Preferred Race = Wood Elf for extra movement and stat bonuses).</p><p></p><p>Shadow Monk Tactics -</p><p>#1 You have a cheap darkvision spell. Make use of it by going Variant human for whatever feat you like the look of. Healer is nice. Observant can be really good and thematic. </p><p>#2 Make use of your cheap Pass Without Trace spell. Using it often will (especially in tier 2) will allow for the party to get surprise much easier and allow some combats to be bypassed altogether.</p><p></p><p>General Monk Tactics -</p><p>Don't forget you can use a bow. If you get a bit injured there's no harm in falling back to range to avoid further damage. You can easily spend a ki to disengage to do so and still get to attack. The extra movement helps ensure you can be a relatively safe distance away that round as well.</p><p></p><p>Even if you are not an open fist month, if you take atheletics proficiency you can attempt to prone enemies with your first attack at level 5 and still use flurry of blows. On successful checks your next 3 attacks (assuming flurry of blows) are made at advantage and some allies may get advantage attacks as well. Try not to hard dump str if you want to try this. 1 level of rogue is recommended for expertise athletics.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7624576, member: 6795602"] Open Fist Monk Tactics - Take Mobile Feat ASAP. Move in with your extra movement, attack and flurry of blows, knock enemy prone, use 20ft of remaining movement to move out of most enemies threat range once they stand up. (Preferred Race = Wood Elf for extra movement and stat bonuses). Shadow Monk Tactics - #1 You have a cheap darkvision spell. Make use of it by going Variant human for whatever feat you like the look of. Healer is nice. Observant can be really good and thematic. #2 Make use of your cheap Pass Without Trace spell. Using it often will (especially in tier 2) will allow for the party to get surprise much easier and allow some combats to be bypassed altogether. General Monk Tactics - Don't forget you can use a bow. If you get a bit injured there's no harm in falling back to range to avoid further damage. You can easily spend a ki to disengage to do so and still get to attack. The extra movement helps ensure you can be a relatively safe distance away that round as well. Even if you are not an open fist month, if you take atheletics proficiency you can attempt to prone enemies with your first attack at level 5 and still use flurry of blows. On successful checks your next 3 attacks (assuming flurry of blows) are made at advantage and some allies may get advantage attacks as well. Try not to hard dump str if you want to try this. 1 level of rogue is recommended for expertise athletics. [/QUOTE]
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Looking for a good combat Monk build. Any help?
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