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Looking for a good/easy Mass Combat systems
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<blockquote data-quote="Tonguez" data-source="post: 638468" data-attributes="member: 1125"><p>This is the system I use, it works well so far, and is based primarily on what I call the Unit Rating (UR). I have so far worked this at two scales (Units of up to 100 with a Scale of 10 and Units of 100 to 1000 with a scale of 100)</p><p></p><p>UR = (Unit Size/scale) x HD-1 + Unit Level</p><p>this UR is added to the stats of a base creature to determine the Units Stats</p><p></p><p>Alternatively the UR can be used as a straight modifier to a D20 roll for a 'quickplay' result (highest total wins the battle)</p><p></p><p>Example 400, Gnoll recruits</p><p></p><p>Unit GNOLLS</p><p>Unit Size 400 (scale/100 = 4)</p><p>HP 3600 (400x9)</p><p>HD 2 (9)</p><p>Unit Level 1</p><p>Unit Rating +8 (<em>(Unit scale) x (1+1)</em>)</p><p></p><p>Move 30/20* (*in armour)</p><p>Initiative +8 (<em>0+UR</em>)</p><p>AC 25 (<em>17+UR</em>) Scalemail, sheild, </p><p>Bab 11 (<em>3+UR</em>), 9 ranged </p><p>Saves Fort +12, Ref +8, Will +8 {+UR)</p><p></p><p>FacexFlank 40 x 10 (<em>Unit Formation</em>)</p><p>Reach 1 (<em>ie only first rank strikes</em></p><p>Damage 160x40 (Axe 1d8=4), 120x30 (bow 1d6 =3)</p><p>Feats: Unit Formation</p><p></p><p>This Unit attacks and acts otherwise as a single Gnoll</p><p></p><p>eg to attack roll d20 + BAb + UR = d20+11 - this attack is used to confirm a strike. </p><p>NB on a nat 20 Critical I allow another d20 to be rolled and added to the BAb score (and thus the Penetration - see below) </p><p></p><p>eg d20 + 11 vs AC 22 (hits with a BAb check of 26)</p><p></p><p>Damage is slightly different and depends on a second 'Penetration roll' and the Average Unit Damage stat.</p><p></p><p>So after the strike is confirmed you calculate Penetration as BAb (26) minus targets AC (22) = Penetration of 4xreach. </p><p></p><p>Roll another d20 +Penetration 4x1 eg (rolls 9+4 = 13 (x 5 = 65%)</p><p></p><p>Damage is thus 160 x 65%** = 104 Damage (or 13 gnolls)</p><p>(**NB this can go over 100%) </p><p></p><p>You could roll damage individually but I don't want to bother and find that Penetration adequately covers the range and possibilitiy of crits etc.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 638468, member: 1125"] This is the system I use, it works well so far, and is based primarily on what I call the Unit Rating (UR). I have so far worked this at two scales (Units of up to 100 with a Scale of 10 and Units of 100 to 1000 with a scale of 100) UR = (Unit Size/scale) x HD-1 + Unit Level this UR is added to the stats of a base creature to determine the Units Stats Alternatively the UR can be used as a straight modifier to a D20 roll for a 'quickplay' result (highest total wins the battle) Example 400, Gnoll recruits Unit GNOLLS Unit Size 400 (scale/100 = 4) HP 3600 (400x9) HD 2 (9) Unit Level 1 Unit Rating +8 ([i](Unit scale) x (1+1)[/i]) Move 30/20* (*in armour) Initiative +8 ([i]0+UR[/i]) AC 25 ([i]17+UR[/i]) Scalemail, sheild, Bab 11 ([i]3+UR[/i]), 9 ranged Saves Fort +12, Ref +8, Will +8 {+UR) FacexFlank 40 x 10 ([i]Unit Formation[/i]) Reach 1 ([i]ie only first rank strikes[/i] Damage 160x40 (Axe 1d8=4), 120x30 (bow 1d6 =3) Feats: Unit Formation This Unit attacks and acts otherwise as a single Gnoll eg to attack roll d20 + BAb + UR = d20+11 - this attack is used to confirm a strike. NB on a nat 20 Critical I allow another d20 to be rolled and added to the BAb score (and thus the Penetration - see below) eg d20 + 11 vs AC 22 (hits with a BAb check of 26) Damage is slightly different and depends on a second 'Penetration roll' and the Average Unit Damage stat. So after the strike is confirmed you calculate Penetration as BAb (26) minus targets AC (22) = Penetration of 4xreach. Roll another d20 +Penetration 4x1 eg (rolls 9+4 = 13 (x 5 = 65%) Damage is thus 160 x 65%** = 104 Damage (or 13 gnolls) (**NB this can go over 100%) You could roll damage individually but I don't want to bother and find that Penetration adequately covers the range and possibilitiy of crits etc. [/QUOTE]
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