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General Tabletop Discussion
*TTRPGs General
Looking for a good mapping program.
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<blockquote data-quote="Maldin" data-source="post: 2860683" data-attributes="member: 27170"><p>I use Photoshop and CorelDraw, but unless you have them already and know how to use them (I use them at work) they are expensive and have a steep learning curve. They are, however, the most flexible choice you can have.</p><p></p><p>The cheaper dedicated mapping programs all have different advantages, and it depends on what you want to map and what your taste is as far as what the final product looks like (they all do fairly different-looking maps). Take a look on the net at stuff others have done, see what style you like, and go with that program. Some have steeper learning curves then others, some more flexible then others regarding map style.</p><p></p><p>But whatever program you decide to use in the end, your design is what makes the difference between something that looks great, and something that... well... doesn't, and not what program you are using. When you have your program of choice and you're ready to map, check out my "Guide to RPG Map making" webpage for design advice at <a href="http://melkot.com/mechanics/map-guide.html" target="_blank">http://melkot.com/mechanics/map-guide.html</a> </p><p>Its more-or-less program independent.</p><p></p><p>Denis, aka "Maldin"</p><p>=============================</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p><p>Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more!</p></blockquote><p></p>
[QUOTE="Maldin, post: 2860683, member: 27170"] I use Photoshop and CorelDraw, but unless you have them already and know how to use them (I use them at work) they are expensive and have a steep learning curve. They are, however, the most flexible choice you can have. The cheaper dedicated mapping programs all have different advantages, and it depends on what you want to map and what your taste is as far as what the final product looks like (they all do fairly different-looking maps). Take a look on the net at stuff others have done, see what style you like, and go with that program. Some have steeper learning curves then others, some more flexible then others regarding map style. But whatever program you decide to use in the end, your design is what makes the difference between something that looks great, and something that... well... doesn't, and not what program you are using. When you have your program of choice and you're ready to map, check out my "Guide to RPG Map making" webpage for design advice at [url]http://melkot.com/mechanics/map-guide.html[/url] Its more-or-less program independent. Denis, aka "Maldin" ============================= Maldin's Greyhawk [url]http://melkot.com[/url] Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more! [/QUOTE]
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Looking for a good mapping program.
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