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Looking for a good system to use for my world
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<blockquote data-quote="atanakar" data-source="post: 7969304" data-attributes="member: 65762"><p><strong>Modern AGE Basic Book + Companion Book (Green Ronin):</strong> It is designed with a toolbox approach so you can pick and choose, as a GM, how healing works, armour/protection and the level of grittiness of the campaign (Gritty, Pulp or Heroic). In your case you would choose the Gritty Mode. HPs are few, healing is slow, armour doesn't protect much but you still have access to magic points to cast spells.</p><p></p><p>There are magic powers and psychic powers you can plug-in if you want. There are also Digital powers. Enhancements are also a thing. In your case (Capone NY) you could have a bad guy with a steam powered arm that deals extra damage.</p><p></p><p>Progressions is by XPs and there are levels. It is not classed based. Which is good for a modern world in which a character can have interests in several fields of competence. Character creation is very strait forward and easy. You have stats for some fantasy and sci-fi races if you need them. There are half-blooded races. There are rules for fear and sanity.</p><p></p><p>It is traditional and easy to read. I would say the crunchiness is somewhere just above 5e but not by much. Use of combat grid is not required.</p><p></p><p>Modern AGE is now my default system for anything between Pirates of Spanish Main and Near Future. The perfect system for GMs like you who create original home made campaigns.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7969304, member: 65762"] [B]Modern AGE Basic Book + Companion Book (Green Ronin):[/B] It is designed with a toolbox approach so you can pick and choose, as a GM, how healing works, armour/protection and the level of grittiness of the campaign (Gritty, Pulp or Heroic). In your case you would choose the Gritty Mode. HPs are few, healing is slow, armour doesn't protect much but you still have access to magic points to cast spells. There are magic powers and psychic powers you can plug-in if you want. There are also Digital powers. Enhancements are also a thing. In your case (Capone NY) you could have a bad guy with a steam powered arm that deals extra damage. Progressions is by XPs and there are levels. It is not classed based. Which is good for a modern world in which a character can have interests in several fields of competence. Character creation is very strait forward and easy. You have stats for some fantasy and sci-fi races if you need them. There are half-blooded races. There are rules for fear and sanity. It is traditional and easy to read. I would say the crunchiness is somewhere just above 5e but not by much. Use of combat grid is not required. Modern AGE is now my default system for anything between Pirates of Spanish Main and Near Future. The perfect system for GMs like you who create original home made campaigns. [/QUOTE]
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