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<blockquote data-quote="Nifft" data-source="post: 4612324" data-attributes="member: 6562"><p>What would a perfect PbP system look like?</p><p></p><p>I can think of:</p><ul> <li data-xf-list-type="ul"> Phased conflict resolution, where everyone does their declarations in any order, then resolution occurs all at once.</li> <li data-xf-list-type="ul"> Contingent action support, so readied actions, interrupts, etc. could be handled in a way that didn't put the whole burden on the GM to not metagame. Phased combat could help here, if the GM decided all his actions right after "resolution phase", before the players declare their actions.</li> <li data-xf-list-type="ul"> Unambiguous dice mechanisms. You shouldn't have to ask what you can roll very often.</li> <li data-xf-list-type="ul"> No reactive rolls: whoever is taking an action should roll whatever dice need to be rolled as part of that action. No reactive saves, no reactive perception, no reactive initiative.</li> </ul><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4612324, member: 6562"] What would a perfect PbP system look like? I can think of: [list] [*] Phased conflict resolution, where everyone does their declarations in any order, then resolution occurs all at once. [*] Contingent action support, so readied actions, interrupts, etc. could be handled in a way that didn't put the whole burden on the GM to not metagame. Phased combat could help here, if the GM decided all his actions right after "resolution phase", before the players declare their actions. [*] Unambiguous dice mechanisms. You shouldn't have to ask what you can roll very often. [*] No reactive rolls: whoever is taking an action should roll whatever dice need to be rolled as part of that action. No reactive saves, no reactive perception, no reactive initiative. [/list] Cheers, -- N [/QUOTE]
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