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<blockquote data-quote="masshysteria" data-source="post: 5787142" data-attributes="member: 16055"><p>What you'd want to find it Star Wars D20 Revised Core Rules a.k.a. RCR. It came out around the same time as 3.5 and, while I wouldn't suggest it for playing Star Wars, stripping out the Jedi and the Force (which were poorly implemented) you could have a pretty good approximation of Sci-Fi D&D. You get classes, feats, and all the trappings of the d20 system. The problem is that space combat doesn't work all that great (this was an area that Saga greatly improved.)</p><p></p><p></p><p></p><p>Outside of the previously mentioned RCR, there's d20 Modern and d20 Future. This will give you all the d20 goodness of 3.X, but I'd hardly call the game gritty. (SW RCR used a system of wounds and vitality that probably made it more gritty than d20 Modern). The good news is that d20 Modern and Future are available via the SRD so you can check them out for free. <a href="http://www.wizards.com/default.asp?x=d20/article/msrd" target="_blank">d20 ModernSystem Reference Document</a></p><p></p><p>Knowing you want skills to be important and a gritty system, I'd recommend checking out Alternity. It is a roll-under skill based system with built in margins of success. Characters have three wound levels on their durability track, so it is always possible to take a mortal hit and really suffer. Experienced characters can always stack things in their favor to avoid getting ganked by some mook, but the possibility is always there. Alternity was created as the sci-fi answer to D&D so it is fairly generic with a handful of species to play as and psionics as a special power. It also had two superb settings in Star Drive and Dark Matter.</p><p></p><p>Edit: You can get a feel for Alternity by downloading the fast play rules at alternityrpg.net.</p></blockquote><p></p>
[QUOTE="masshysteria, post: 5787142, member: 16055"] What you'd want to find it Star Wars D20 Revised Core Rules a.k.a. RCR. It came out around the same time as 3.5 and, while I wouldn't suggest it for playing Star Wars, stripping out the Jedi and the Force (which were poorly implemented) you could have a pretty good approximation of Sci-Fi D&D. You get classes, feats, and all the trappings of the d20 system. The problem is that space combat doesn't work all that great (this was an area that Saga greatly improved.) Outside of the previously mentioned RCR, there's d20 Modern and d20 Future. This will give you all the d20 goodness of 3.X, but I'd hardly call the game gritty. (SW RCR used a system of wounds and vitality that probably made it more gritty than d20 Modern). The good news is that d20 Modern and Future are available via the SRD so you can check them out for free. [url=http://www.wizards.com/default.asp?x=d20/article/msrd]d20 ModernSystem Reference Document[/url] Knowing you want skills to be important and a gritty system, I'd recommend checking out Alternity. It is a roll-under skill based system with built in margins of success. Characters have three wound levels on their durability track, so it is always possible to take a mortal hit and really suffer. Experienced characters can always stack things in their favor to avoid getting ganked by some mook, but the possibility is always there. Alternity was created as the sci-fi answer to D&D so it is fairly generic with a handful of species to play as and psionics as a special power. It also had two superb settings in Star Drive and Dark Matter. Edit: You can get a feel for Alternity by downloading the fast play rules at alternityrpg.net. [/QUOTE]
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