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Looking for a Greek-style rpg system (or an equivalent universal system)
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<blockquote data-quote="Moogleproof" data-source="post: 5059263" data-attributes="member: 87466"><p>Hello all, I've been reading all sorts of role-playing forums for about a decade now, sometimes registering and sometimes not, and now at the face of defeat I feel again the need to register. </p><p></p><p>About a year ago I had the idea of GMing an Ancient Greek-themed campaign, it seemed like a good and fresh idea in comparison to all the medieval settings I seem to get drawn to so often, and none of my fellow players have participated in such a game before, so I decided to go for it.</p><p></p><p>I was sure there would have to be a few systems that take place in Ancient Greek so I would not need stat all the heroes and mythical beasts (or Gods even) on my own. I searched a while, and could find none that suited my interests. I could've swore that there'd be a bunch of RPGs based off of Ancient Greek pantheon and myths with hydras and minotaurs and whatnot. Was I wrong? You would think someone would have tried to take advantage of a ready, popular and rich setting such as that and make roleplaying game out of it. I only could only find one even remotely had a Greek theme, but it did not support a long campaign, and sort of pitted the gamemaster and the players against each other (I'm not looking for a competitive game, I do other things for my competitive urges that role-playing thankyouverymuch). I'm sorry I can't put a name for the game, but it's been a while and a quick google didn't yield any results.</p><p></p><p>I won't go on about how amazed I am that there are no Greek RPGs, but instead would like to know if anyone has any ideas what system I could use for this? The game has moved on from being merely an Ancient Greek adventure, but has taken on other influences as well, but still if anyone could direct me toward a RPG based on Ancient Greek, I would appreciate it very much, but I am would appreciate good ideas for different system as well.</p><p></p><p>I have considered:</p><p></p><p>HERO system (the most likely candidate for now)</p><p></p><p>FUDGE (despite being simple as heck, would require a huge amount of work to implement all the stuff I've all ready decided will be in my game)</p><p></p><p>GURPS (will not use this, because might break down at higher levels, not that HERO might not, but all the players are experts at GURPSs mechanics rules and will compare everything that happens to their other games that they've played with it)</p><p></p><p>Riddle of Steel (I haven't read the rules completely as of now, just browsed, so I would actually like to hear anything you have to say about it!)</p><p></p><p>I guess that's it.</p><p></p><p>The system I am looking for should be good for a long campaign, since the players will start as a bit tougher than ordinary people, and end up nigh demi-gods if they wish. The system should have an intriguing fighting system so the players won't get bored fighting, because they will not have magical or otherwise supernatural powers. Sorry about being as vague as saying "an intriguing fighting system", I mean that the players should have other options than saying "I hit the enemy" all over again, which would probably happen if I used a d20 system. I prefer a point-buy system to a level-advancing one, because both the PCs and the NPCs will have greatly varying stats.</p><p></p><p>I hope that's all, I have a feeling I've forgotten to say something but it secapes me. I'll update if I remember anything vital.</p><p></p><p>Anyhoo, any input you might have will be greatly appreciated! I am more than willing to hear just opinions or questions you have about, well, anything.</p><p></p><p>PS: Oh, and please don't judge me by my nick, I'm no Final Fantasy fanboy, the name's just stuck <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT: Fixed a few typos (not all)</p></blockquote><p></p>
[QUOTE="Moogleproof, post: 5059263, member: 87466"] Hello all, I've been reading all sorts of role-playing forums for about a decade now, sometimes registering and sometimes not, and now at the face of defeat I feel again the need to register. About a year ago I had the idea of GMing an Ancient Greek-themed campaign, it seemed like a good and fresh idea in comparison to all the medieval settings I seem to get drawn to so often, and none of my fellow players have participated in such a game before, so I decided to go for it. I was sure there would have to be a few systems that take place in Ancient Greek so I would not need stat all the heroes and mythical beasts (or Gods even) on my own. I searched a while, and could find none that suited my interests. I could've swore that there'd be a bunch of RPGs based off of Ancient Greek pantheon and myths with hydras and minotaurs and whatnot. Was I wrong? You would think someone would have tried to take advantage of a ready, popular and rich setting such as that and make roleplaying game out of it. I only could only find one even remotely had a Greek theme, but it did not support a long campaign, and sort of pitted the gamemaster and the players against each other (I'm not looking for a competitive game, I do other things for my competitive urges that role-playing thankyouverymuch). I'm sorry I can't put a name for the game, but it's been a while and a quick google didn't yield any results. I won't go on about how amazed I am that there are no Greek RPGs, but instead would like to know if anyone has any ideas what system I could use for this? The game has moved on from being merely an Ancient Greek adventure, but has taken on other influences as well, but still if anyone could direct me toward a RPG based on Ancient Greek, I would appreciate it very much, but I am would appreciate good ideas for different system as well. I have considered: HERO system (the most likely candidate for now) FUDGE (despite being simple as heck, would require a huge amount of work to implement all the stuff I've all ready decided will be in my game) GURPS (will not use this, because might break down at higher levels, not that HERO might not, but all the players are experts at GURPSs mechanics rules and will compare everything that happens to their other games that they've played with it) Riddle of Steel (I haven't read the rules completely as of now, just browsed, so I would actually like to hear anything you have to say about it!) I guess that's it. The system I am looking for should be good for a long campaign, since the players will start as a bit tougher than ordinary people, and end up nigh demi-gods if they wish. The system should have an intriguing fighting system so the players won't get bored fighting, because they will not have magical or otherwise supernatural powers. Sorry about being as vague as saying "an intriguing fighting system", I mean that the players should have other options than saying "I hit the enemy" all over again, which would probably happen if I used a d20 system. I prefer a point-buy system to a level-advancing one, because both the PCs and the NPCs will have greatly varying stats. I hope that's all, I have a feeling I've forgotten to say something but it secapes me. I'll update if I remember anything vital. Anyhoo, any input you might have will be greatly appreciated! I am more than willing to hear just opinions or questions you have about, well, anything. PS: Oh, and please don't judge me by my nick, I'm no Final Fantasy fanboy, the name's just stuck :) EDIT: Fixed a few typos (not all) [/QUOTE]
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