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*Pathfinder & Starfinder
Looking for a low-level "PCs are hired by NPC" type adventures
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<blockquote data-quote="ksbsnowowl" data-source="post: 6673785" data-attributes="member: 14783"><p>Schemas are just 'magical blueprints' that "aid in creating magic items" both common (to Eberron), like everbright lanterns, or unique and powerful. Magic of Eberron introduces Lesser Schemas, which are</p><p>basically once per day reusable scrolls on a metal tablet. Other than that, Schemas and creation </p><p>patterns are ill-defined DM plot devices.</p><p></p><p>Plot spoilers for the aforementioned adventures:</p><p><span style="color: #FFFFFF"></span></p><p><span style="color: #FFFFFF">The schematic the PC's find in the 1st level adventure is a small part of a larger creation pattern.</span></p><p><span style="color: #FFFFFF">The 2nd level adventure takes the PC's to a magical research facility there they can find another schema. Along the way, they learn that a terrorist organization also appears to be searching for the schema. The PC's find the 2nd schema, and unexpectedly find the creation pattern with it.</span></p><p><span style="color: #FFFFFF">In the 6th level adventure, the terrorists steal the creation pattern and the two recovered schemas, and are off to find the last piece and put the whole thing together. No one is quite sure what kind of powerful weapon the completed pattern will be, but it is bad for everyone if these terrorists have it. So the PC's chase the terrorists to an ancient Giant temple (Indiana Jones style) and try to stop them from gaining the completed pattern... An appropriate climax ensues... And a new enemy is awakened...</span></p><p></p><p>So the schema part is just the McGuffin. It's a magic item that should be able to port over into any other setting without too much difficulty.</p></blockquote><p></p>
[QUOTE="ksbsnowowl, post: 6673785, member: 14783"] Schemas are just 'magical blueprints' that "aid in creating magic items" both common (to Eberron), like everbright lanterns, or unique and powerful. Magic of Eberron introduces Lesser Schemas, which are basically once per day reusable scrolls on a metal tablet. Other than that, Schemas and creation patterns are ill-defined DM plot devices. Plot spoilers for the aforementioned adventures: [COLOR="#FFFFFF"] The schematic the PC's find in the 1st level adventure is a small part of a larger creation pattern. The 2nd level adventure takes the PC's to a magical research facility there they can find another schema. Along the way, they learn that a terrorist organization also appears to be searching for the schema. The PC's find the 2nd schema, and unexpectedly find the creation pattern with it. In the 6th level adventure, the terrorists steal the creation pattern and the two recovered schemas, and are off to find the last piece and put the whole thing together. No one is quite sure what kind of powerful weapon the completed pattern will be, but it is bad for everyone if these terrorists have it. So the PC's chase the terrorists to an ancient Giant temple (Indiana Jones style) and try to stop them from gaining the completed pattern... An appropriate climax ensues... And a new enemy is awakened...[/color] So the schema part is just the McGuffin. It's a magic item that should be able to port over into any other setting without too much difficulty. [/QUOTE]
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Looking for a low-level "PCs are hired by NPC" type adventures
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