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<blockquote data-quote="Krensky" data-source="post: 6268464" data-attributes="member: 30936"><p>Fantasy Craft does almost all of this out of the box.</p><p></p><p>- Spellcasting is a special case of the skill rules, with DC being determined by the highest of the spell's level or the target's defenses )Defense and Spell Resistance).</p><p>- All the Spell Conversion (ie, Metamagic) feats have a make the spell worse (longer casting timee, shorter duration, lower effect, spaller area, etc) to lower the level by one (reducing the spell point cost and Spellcasting DC) or to pay extra spell points to boost it.</p><p>- Not out of the box, but there's a few easy ways to do it and some have been detailed on the Crraft Games forums.</p><p>- In theory, yes. Spell points are fully restored at the end of a scene, the length of which is determined by the GM. Note that spellcasters aren't more powerful then non-casters, they're jjut powerful in different way and are usually more flexible if they built their spell list for flexibility.</p><p>- Nope, spells come from a list.</p><p>- Both soft (spells known) and hard specialties (different classes) are possible. At the moment the only base caster is the generalist mage, although previews of the Conjurer and Reaper (um... master of time, space, and artifice - Dr Who is one of the wink and nod examples, and a necromancer) have been released, and the Channeler and Seer (blaster and diviner) from Spycraft 2.0 give a fairly good idea what those look like. We're waiting more or less patiently for the designers to finish with the grimor in the magic sourcebook.</p><p></p><p>Now, pulling the system out separate from the full system will be tricky, but I suppose it's possible.</p></blockquote><p></p>
[QUOTE="Krensky, post: 6268464, member: 30936"] Fantasy Craft does almost all of this out of the box. - Spellcasting is a special case of the skill rules, with DC being determined by the highest of the spell's level or the target's defenses )Defense and Spell Resistance). - All the Spell Conversion (ie, Metamagic) feats have a make the spell worse (longer casting timee, shorter duration, lower effect, spaller area, etc) to lower the level by one (reducing the spell point cost and Spellcasting DC) or to pay extra spell points to boost it. - Not out of the box, but there's a few easy ways to do it and some have been detailed on the Crraft Games forums. - In theory, yes. Spell points are fully restored at the end of a scene, the length of which is determined by the GM. Note that spellcasters aren't more powerful then non-casters, they're jjut powerful in different way and are usually more flexible if they built their spell list for flexibility. - Nope, spells come from a list. - Both soft (spells known) and hard specialties (different classes) are possible. At the moment the only base caster is the generalist mage, although previews of the Conjurer and Reaper (um... master of time, space, and artifice - Dr Who is one of the wink and nod examples, and a necromancer) have been released, and the Channeler and Seer (blaster and diviner) from Spycraft 2.0 give a fairly good idea what those look like. We're waiting more or less patiently for the designers to finish with the grimor in the magic sourcebook. Now, pulling the system out separate from the full system will be tricky, but I suppose it's possible. [/QUOTE]
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