Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking for a mass combat system...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 1409240" data-attributes="member: 3586"><p>No, it's not a dislike of miniatures in general - it's the implementation.</p><p></p><p>To begin with, there's some shoddy mathematics. A unit of 10 men takes up a 50ft x 50ft square - fair enough. However, a unit of 50 men takes up a 250 x 250 ft square. That is, quite frankly, unbelievable.</p><p></p><p>The movement rules look all right to begin with, until you realise that Attacks of Opportunity have been lessened terribly, basically eliminated for manuevering purposes - but flanking still exists. It's very easy to move a unit behind another one... and the other unit can't react at all!</p><p></p><p>Initiative is terrible: I move all my units, then you move all your units. For mass combat - and not just 100 people a side - I will likely be dealing with 30-40 units a side. At that point, not being able to react hurts terribly.</p><p></p><p>Once you move into that sort of numbers (30+ units per side), the Melee Contact system becomes terribly annoying to keep track of. Have this units attacked each other in melee?</p><p></p><p>When I look at <em>Cry Havoc</em>, I see a system that wanted to keep things simple by keeping it as close to D&D RPG combat as possible. Whilst doing this, it made things more complicated by adding more things to keep track of, and also made manuevering totally unrealistic. A unit of 10 men is not more manueverable than 1 man... but under <em>Cry Havoc</em>'s system, it is.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1409240, member: 3586"] No, it's not a dislike of miniatures in general - it's the implementation. To begin with, there's some shoddy mathematics. A unit of 10 men takes up a 50ft x 50ft square - fair enough. However, a unit of 50 men takes up a 250 x 250 ft square. That is, quite frankly, unbelievable. The movement rules look all right to begin with, until you realise that Attacks of Opportunity have been lessened terribly, basically eliminated for manuevering purposes - but flanking still exists. It's very easy to move a unit behind another one... and the other unit can't react at all! Initiative is terrible: I move all my units, then you move all your units. For mass combat - and not just 100 people a side - I will likely be dealing with 30-40 units a side. At that point, not being able to react hurts terribly. Once you move into that sort of numbers (30+ units per side), the Melee Contact system becomes terribly annoying to keep track of. Have this units attacked each other in melee? When I look at [i]Cry Havoc[/i], I see a system that wanted to keep things simple by keeping it as close to D&D RPG combat as possible. Whilst doing this, it made things more complicated by adding more things to keep track of, and also made manuevering totally unrealistic. A unit of 10 men is not more manueverable than 1 man... but under [i]Cry Havoc[/i]'s system, it is. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a mass combat system...
Top