Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking for a mass combat system...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 1409428" data-attributes="member: 8835"><p>ah, now we're getting somewhere. For a moment I was wondering if MerrickB got his 1400+ posts by replying with one-liners...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On unit sizes, perhaps they used a dumb formula, which could be corrected. In theory, my formula would be:</p><p></p><p>5'x5' square per man = 25' sq. feet. A 10 man unit would need 250 sq. feet</p><p>A 50 man unit would need 1250 sq. feet. Take those numbers and square root them to get a box shape, then round up to the nearest increment of 5'</p><p>10 men = 15.81 = 20'x20' box</p><p>50 men = 35.35 = 40'x40' box</p><p></p><p>That's probably a bit more to proper size.</p><p></p><p>I would propably try to make sure unit groups are limited to about 10 units per side as a maximum. Having 30-40 units running around seems a bit too much.</p><p></p><p>To keep track of units, I'd suggest borrowing from MageKnight and putting action tokens on each piece that has already been used. At the end of the round, remove them all. You might in fact limit a player to only moving half their army at a time (or some other favorite algorithm). Copy BattleTech, and only allow each side to move few units, alternating between sides. Or just roll init for all the units.</p><p></p><p>How much different is these other systems from what I outlined?</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1409428, member: 8835"] ah, now we're getting somewhere. For a moment I was wondering if MerrickB got his 1400+ posts by replying with one-liners...:) On unit sizes, perhaps they used a dumb formula, which could be corrected. In theory, my formula would be: 5'x5' square per man = 25' sq. feet. A 10 man unit would need 250 sq. feet A 50 man unit would need 1250 sq. feet. Take those numbers and square root them to get a box shape, then round up to the nearest increment of 5' 10 men = 15.81 = 20'x20' box 50 men = 35.35 = 40'x40' box That's probably a bit more to proper size. I would propably try to make sure unit groups are limited to about 10 units per side as a maximum. Having 30-40 units running around seems a bit too much. To keep track of units, I'd suggest borrowing from MageKnight and putting action tokens on each piece that has already been used. At the end of the round, remove them all. You might in fact limit a player to only moving half their army at a time (or some other favorite algorithm). Copy BattleTech, and only allow each side to move few units, alternating between sides. Or just roll init for all the units. How much different is these other systems from what I outlined? Janx [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a mass combat system...
Top