Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking for a mass combat system...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cimbrog" data-source="post: 1410546" data-attributes="member: 1303"><p>I've had a lot of mass combat in my campaigns over the years. Before, we used the War Machine from the Companion boxed set coupled with Battlesystem for smaller fights. It was detailed wargaming and that was what we were looking for. If that's what you're looking for, others on this thread will serve you better.</p><p></p><p>However, my players for d20 don't like wargaming. In order to keep the players involved in the action while making the battle little more than a narrative device, I completely winged it. Unless there are notable units to keep track of (like an airship battle), don't count how many are dead or who is doing what damage. Focus on a series of fast moving simple rolls for the players that stresses the feel of what's happening (a Ride check for a cavalry charge, an attack roll for general melee, a Strength check for crashing shield walls). If they're in the thick of it, have random attacks made on them, also. Describe the tide of battle turning in tune with the player's successes and failures - for example, if the players pull off an awesome Ride check in a charge, the enemy like breaks. When things seem to go far enough in one way or the other, a rout occurs and the victors take the field.</p><p></p><p>The best thing to do when trying to be cinimatic over tactical is to keep it moving fast, much faster than the normal d20 combat system would normally allow. Just my $0.02 in favor of anarchy.</p></blockquote><p></p>
[QUOTE="cimbrog, post: 1410546, member: 1303"] I've had a lot of mass combat in my campaigns over the years. Before, we used the War Machine from the Companion boxed set coupled with Battlesystem for smaller fights. It was detailed wargaming and that was what we were looking for. If that's what you're looking for, others on this thread will serve you better. However, my players for d20 don't like wargaming. In order to keep the players involved in the action while making the battle little more than a narrative device, I completely winged it. Unless there are notable units to keep track of (like an airship battle), don't count how many are dead or who is doing what damage. Focus on a series of fast moving simple rolls for the players that stresses the feel of what's happening (a Ride check for a cavalry charge, an attack roll for general melee, a Strength check for crashing shield walls). If they're in the thick of it, have random attacks made on them, also. Describe the tide of battle turning in tune with the player's successes and failures - for example, if the players pull off an awesome Ride check in a charge, the enemy like breaks. When things seem to go far enough in one way or the other, a rout occurs and the victors take the field. The best thing to do when trying to be cinimatic over tactical is to keep it moving fast, much faster than the normal d20 combat system would normally allow. Just my $0.02 in favor of anarchy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a mass combat system...
Top