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Looking for a mass combat system...
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<blockquote data-quote="Plane Sailing" data-source="post: 1410581" data-attributes="member: 114"><p>The best mass combat system I've ever come across was in FGUs Bushido.</p><p></p><p>Basically you totted up the "army points" for each side, and the generals would roll their skill each turn, to see how many casualties each side took.</p><p></p><p>PCs who were involved in the battle could choose their level of bravery (I think it was either brave, normal or cowardly). Each turn of the battle, each of the PC's had to roll on a chart to see what happened to them - collect heads, take a few wounds, have an encounter. When the battle is resolved by the generals every PC has to make a final roll on either the victorious column or the defeated column. Some encounters would be weaker than you, some would be more powerful. Everyone gets split up in a battle and has to take on foes independently.</p><p></p><p>My description doesn't sound like much, but it worked really well in terms of handling army sized combats while PCs are fully involved in the fighting. There are lulls of calm and moments of noisy desperation. In fact I think I'll dig out my old Bushido books and do a d20 implementation of these rules!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1410581, member: 114"] The best mass combat system I've ever come across was in FGUs Bushido. Basically you totted up the "army points" for each side, and the generals would roll their skill each turn, to see how many casualties each side took. PCs who were involved in the battle could choose their level of bravery (I think it was either brave, normal or cowardly). Each turn of the battle, each of the PC's had to roll on a chart to see what happened to them - collect heads, take a few wounds, have an encounter. When the battle is resolved by the generals every PC has to make a final roll on either the victorious column or the defeated column. Some encounters would be weaker than you, some would be more powerful. Everyone gets split up in a battle and has to take on foes independently. My description doesn't sound like much, but it worked really well in terms of handling army sized combats while PCs are fully involved in the fighting. There are lulls of calm and moments of noisy desperation. In fact I think I'll dig out my old Bushido books and do a d20 implementation of these rules! Cheers [/QUOTE]
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