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<blockquote data-quote="Psion" data-source="post: 1410588" data-attributes="member: 172"><p>Cry Havoc would not be my first choice for Unit combat (but the army combat is great.) As with Merric, the linear growth of unit area killed my geek suspenders. Sure it's fantasy, but I just know better. Also, using a chart like it uses also turns me off.</p><p></p><p>I like Mongoose's OMCS. It's a nice, slick, system; the only thing missing is that they assume you will understand how to implement shrinking unit size and it's not spelled out explicitly (at least in the Quint Fighter version; they may have addressed this in the reprint on new version in Strongholds & Dynasties.)</p><p></p><p>I haven't read fields of blood all the way through yet, but it is also looking very slick. AEG's Mercenaries is nice too for the scale you are talking (10 man units resolved as individuals, which would work nicely for 50-100 troops on a side.)</p></blockquote><p></p>
[QUOTE="Psion, post: 1410588, member: 172"] Cry Havoc would not be my first choice for Unit combat (but the army combat is great.) As with Merric, the linear growth of unit area killed my geek suspenders. Sure it's fantasy, but I just know better. Also, using a chart like it uses also turns me off. I like Mongoose's OMCS. It's a nice, slick, system; the only thing missing is that they assume you will understand how to implement shrinking unit size and it's not spelled out explicitly (at least in the Quint Fighter version; they may have addressed this in the reprint on new version in Strongholds & Dynasties.) I haven't read fields of blood all the way through yet, but it is also looking very slick. AEG's Mercenaries is nice too for the scale you are talking (10 man units resolved as individuals, which would work nicely for 50-100 troops on a side.) [/QUOTE]
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