Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for a model for infiltrating an organization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7027551" data-attributes="member: 6696971"><p>Stuff!</p><p></p><p>What to always keep in mind:</p><p> </p><p>1) What is the goal (we have that here it seems)?</p><p>2) What is at stake?</p><p>3) The situation needs to change dynamically at each stage of resolution. It should open up new decision-points for the PCs. Keep things charged with conflict, but with new stuff for the PCs to digest/orient toward/and act upon.</p><p>4) Failure needs to snowball. It should change the situation adversely and more dramatically than success (although success needs to change the situation dynamically). Obstacles/setbacks mount/converge as the PCs fail to overcome them.</p><p>5) Maintain dramatic momentum until the scene fully resolves itself. Remember, ultimate failure is not an endpoint in 4e. While it may outright deny the PCs their goal (make them lose what is at stake), it still needs to propel play forward, opening up new fronts of conflict or significantly escalating current events.</p><p> </p><p>Always keep 1 and 2 as the focus for 3, 4, and 5. You need to malleable as the situation will inevitably change beyond your ability to project. However, if you're not particularly trusting of your improv skills, get a couple of flash cards and jot down some broad situation-headers for:</p><p> </p><p>a) Success which changes the situation and leads to an interesting decision-point.</p><p>b) Failures that adversely sets the PCs back or escalates the situation. </p><p> </p><p>There is also: </p><p> </p><p>c) How ultimate failure in the challenge might emerge, what that would mean to the fiction and what the fallout would be for the PCs and their goal.</p><p> </p><p>However (c) is difficult to conjure at this point because it will be a combination of many emergent properties of the evolved fiction.</p><p> </p><p>Just a couple of quick examples for (a) and (b) (with the PC goal being "discover the identities of masked/unknown leadership of some organization"...infiltration merely being a means here). So...</p><p> </p><p>(a) <strong><em>Intelligence gathered reveals an unwelcome truth? </em></strong></p><p> </p><p>By way of a successful Streetwise check, the party's Fighter arranges a back-alley seduction of the organization's book-keeper with a prost/pick-pocket who owes him a favor. She lifts a folded cargo manifest with some illicit goods on it commonly deployed by this uprising, the name of the ship/bootlegger, and the name of the fence. Turns out, the bootlegger or the fence is actually a well-known, close personal relation (friend or family) of the noble that hired them! </p><p> </p><p>(b) <strong><em>The situation is turned back on them. A new enemy emerges or...the PCs put a target on their own backs rather than uncovering leadership identities! </em></strong></p><p> </p><p>So perhaps the Streetwise check fails. The seduction and lift still goes off without a hitch. However, as she is about to hand it off in the alley-way/tavern (wherever) after the deed is done, she falls over dead (some spell) and a dark figure from across the way or on top of the roof snatches the manifest with Mage Hand. A second spellcaster erects a wall (maybe Fire if they're in a tavern - leading to all hell breaking loose - or Stone if they're in the alleyway). Maybe a monster is summoned. Regardless, the two figures dash off in opposite directions, one with the manifest! </p><p> </p><p>This could lead to a nested C1 Skill Challenge (success or failure rewarding another success or failure in the overarching SC). If its in the inn, perhaps the PCs decide to save the tavern-goers from the fire. They've lost the intelligence and gained an enemy...but perhaps that success opens things up with a new ally (leading to alternative intelligence) gained...perhaps with a price.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7027551, member: 6696971"] Stuff! What to always keep in mind: 1) What is the goal (we have that here it seems)? 2) What is at stake? 3) The situation needs to change dynamically at each stage of resolution. It should open up new decision-points for the PCs. Keep things charged with conflict, but with new stuff for the PCs to digest/orient toward/and act upon. 4) Failure needs to snowball. It should change the situation adversely and more dramatically than success (although success needs to change the situation dynamically). Obstacles/setbacks mount/converge as the PCs fail to overcome them. 5) Maintain dramatic momentum until the scene fully resolves itself. Remember, ultimate failure is not an endpoint in 4e. While it may outright deny the PCs their goal (make them lose what is at stake), it still needs to propel play forward, opening up new fronts of conflict or significantly escalating current events. Always keep 1 and 2 as the focus for 3, 4, and 5. You need to malleable as the situation will inevitably change beyond your ability to project. However, if you're not particularly trusting of your improv skills, get a couple of flash cards and jot down some broad situation-headers for: a) Success which changes the situation and leads to an interesting decision-point. b) Failures that adversely sets the PCs back or escalates the situation. There is also: c) How ultimate failure in the challenge might emerge, what that would mean to the fiction and what the fallout would be for the PCs and their goal. However (c) is difficult to conjure at this point because it will be a combination of many emergent properties of the evolved fiction. Just a couple of quick examples for (a) and (b) (with the PC goal being "discover the identities of masked/unknown leadership of some organization"...infiltration merely being a means here). So... (a) [B][I]Intelligence gathered reveals an unwelcome truth? [/I][/B] By way of a successful Streetwise check, the party's Fighter arranges a back-alley seduction of the organization's book-keeper with a prost/pick-pocket who owes him a favor. She lifts a folded cargo manifest with some illicit goods on it commonly deployed by this uprising, the name of the ship/bootlegger, and the name of the fence. Turns out, the bootlegger or the fence is actually a well-known, close personal relation (friend or family) of the noble that hired them! (b) [B][I]The situation is turned back on them. A new enemy emerges or...the PCs put a target on their own backs rather than uncovering leadership identities! [/I][/B] So perhaps the Streetwise check fails. The seduction and lift still goes off without a hitch. However, as she is about to hand it off in the alley-way/tavern (wherever) after the deed is done, she falls over dead (some spell) and a dark figure from across the way or on top of the roof snatches the manifest with Mage Hand. A second spellcaster erects a wall (maybe Fire if they're in a tavern - leading to all hell breaking loose - or Stone if they're in the alleyway). Maybe a monster is summoned. Regardless, the two figures dash off in opposite directions, one with the manifest! This could lead to a nested C1 Skill Challenge (success or failure rewarding another success or failure in the overarching SC). If its in the inn, perhaps the PCs decide to save the tavern-goers from the fire. They've lost the intelligence and gained an enemy...but perhaps that success opens things up with a new ally (leading to alternative intelligence) gained...perhaps with a price. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for a model for infiltrating an organization
Top