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<blockquote data-quote="darkbard" data-source="post: 7056347" data-attributes="member: 1282"><p>Should any prove interested in how I've outlined my notes based on the excellent advice I received above, below you will find such. I would love any feedback. </p><p></p><p>Notes: I have not included any specific secondary skills, believing the player must narratively justify the skill use, and so potentially any skill could be in play. My "complications" (borrowed from [MENTION=97077]iserith[/MENTION]) are simply short-hand notes for possible obstacles to throw the PCs' way. It's possible only a few, or even none, of them will see use specifically; it really depends on how the PCs narrate their means of addressing the previous complication that will dictate what comes next. Everything else should be self explanatory.</p><p></p><p>Join the Veiled Alliance L1 Skill Challenge</p><p>Complexity 3 (8 successes before 3 failures)</p><p></p><p>Will you be able to make contact with the mysterious society of wizards and their allies known as the Veiled Alliance and garner an invitation to join their ranks?</p><p></p><p> First Stage: Make Contact (requires 4 successes)</p><p>Primary Skills DC 15 unless noted otherwise; Arcana, Bluff, Diplomacy, History, Insight, Intimidate, Perception (DC 19), Stealth, Streetwise</p><p>Potential Complications</p><p>Mazelike Warren, Stubborn Contact, Greedy Knowledge Broker, Intimidating Surroundings, Confusing Directions, Physical Obstacle</p><p></p><p> Second Stage: Prove Your Worth (requires 4 successes)</p><p>Primary Skills DC 15 unless noted otherwise; Arcana, Bluff (DC 19), Diplomacy, Dungeoneering, Endurance, History, Insight, Nature, Religion, Thievery</p><p>Potential Complications</p><p>Test of Skill, Test of Loyalty, Test of Knowledge, Test of Endurance, Dubious Interlocutor, Backroom Leader, Green Test</p><p></p><p>Advantages</p><p>Contact on the Inside, Remembered Lore</p><p> A success against a hard DC counts as two successes: a success against both a hard DC and a moderate DC</p><p> A success against a hard DC removes a failure that has already been accumulated in the challenge, instead of counting as a success</p><p> A success against an easy DC counts as a success against a moderate DC</p><p> A success against a moderate DC counts as a success even though the PC making the check has already used the same skill to gain a success against a moderate DC.</p><p></p><p>Success</p><p>You are offered membership in the Veiled Alliance as initiates.</p><p></p><p>Failure</p><p>Each single failure during a social interaction costs a single pocket change expense (10 gp); during a physical interaction a single healing surge; and during a knowledge interaction expenditure of a daily power. Adjust as necessary. Failing the skill challenge during the first stage marks the PCs as enemies of the Veiled Alliance; they will be beset by assassins and may need to flee Tyr. Failing the skill challenge during the second stage denies the PCs membership in the Veiled Alliance, and their activities and involvements will be monitored during the coming months.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7056347, member: 1282"] Should any prove interested in how I've outlined my notes based on the excellent advice I received above, below you will find such. I would love any feedback. Notes: I have not included any specific secondary skills, believing the player must narratively justify the skill use, and so potentially any skill could be in play. My "complications" (borrowed from [MENTION=97077]iserith[/MENTION]) are simply short-hand notes for possible obstacles to throw the PCs' way. It's possible only a few, or even none, of them will see use specifically; it really depends on how the PCs narrate their means of addressing the previous complication that will dictate what comes next. Everything else should be self explanatory. Join the Veiled Alliance L1 Skill Challenge Complexity 3 (8 successes before 3 failures) Will you be able to make contact with the mysterious society of wizards and their allies known as the Veiled Alliance and garner an invitation to join their ranks? First Stage: Make Contact (requires 4 successes) Primary Skills DC 15 unless noted otherwise; Arcana, Bluff, Diplomacy, History, Insight, Intimidate, Perception (DC 19), Stealth, Streetwise Potential Complications Mazelike Warren, Stubborn Contact, Greedy Knowledge Broker, Intimidating Surroundings, Confusing Directions, Physical Obstacle Second Stage: Prove Your Worth (requires 4 successes) Primary Skills DC 15 unless noted otherwise; Arcana, Bluff (DC 19), Diplomacy, Dungeoneering, Endurance, History, Insight, Nature, Religion, Thievery Potential Complications Test of Skill, Test of Loyalty, Test of Knowledge, Test of Endurance, Dubious Interlocutor, Backroom Leader, Green Test Advantages Contact on the Inside, Remembered Lore A success against a hard DC counts as two successes: a success against both a hard DC and a moderate DC A success against a hard DC removes a failure that has already been accumulated in the challenge, instead of counting as a success A success against an easy DC counts as a success against a moderate DC A success against a moderate DC counts as a success even though the PC making the check has already used the same skill to gain a success against a moderate DC. Success You are offered membership in the Veiled Alliance as initiates. Failure Each single failure during a social interaction costs a single pocket change expense (10 gp); during a physical interaction a single healing surge; and during a knowledge interaction expenditure of a daily power. Adjust as necessary. Failing the skill challenge during the first stage marks the PCs as enemies of the Veiled Alliance; they will be beset by assassins and may need to flee Tyr. Failing the skill challenge during the second stage denies the PCs membership in the Veiled Alliance, and their activities and involvements will be monitored during the coming months. [/QUOTE]
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