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Looking for a more narrative, less combat-centric alternative to D&D
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<blockquote data-quote="Ovinomancer" data-source="post: 8017564" data-attributes="member: 16814"><p>Honestly, and a tad bluntly, your issue in your first paragraph about hitpoints has a good chance that a lot of Dungeon World isn't going to sit well with you. Dungeon World is chock full of similar situations, where you have to take broad and undetailed resolution mechanics and create a specific fiction with them. It also means that you can't prep like you do with D&D -- the game will fight you very much if you try. Your statement about having grokked the Eberron settings would lead me to believe that you view setting as immutable once the GM has an understanding of it, and Dungeon World works much better if everyone, including the GM, finds out about the setting as you play. This is because DW allows players to effectively require the GM to create setting details about things the players want to exist from time to time. And you shouldn't negate this because you've already decided about that thing. That works in D&D, but not really in DW. It's a very, very different beast than 5e, and you'll need to pretty much abandon your plans in play to successfully make the switch.</p><p></p><p>That said, DW is a fantastic game, but then so is 5e. They do things differently, which is pretty cool. But, given your firm statements about what you want above, I wouldn't recommend DW.</p><p></p><p>I have zero experience with Genesys.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8017564, member: 16814"] Honestly, and a tad bluntly, your issue in your first paragraph about hitpoints has a good chance that a lot of Dungeon World isn't going to sit well with you. Dungeon World is chock full of similar situations, where you have to take broad and undetailed resolution mechanics and create a specific fiction with them. It also means that you can't prep like you do with D&D -- the game will fight you very much if you try. Your statement about having grokked the Eberron settings would lead me to believe that you view setting as immutable once the GM has an understanding of it, and Dungeon World works much better if everyone, including the GM, finds out about the setting as you play. This is because DW allows players to effectively require the GM to create setting details about things the players want to exist from time to time. And you shouldn't negate this because you've already decided about that thing. That works in D&D, but not really in DW. It's a very, very different beast than 5e, and you'll need to pretty much abandon your plans in play to successfully make the switch. That said, DW is a fantastic game, but then so is 5e. They do things differently, which is pretty cool. But, given your firm statements about what you want above, I wouldn't recommend DW. I have zero experience with Genesys. [/QUOTE]
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