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*TTRPGs General
Looking for a more narrative, less combat-centric alternative to D&D
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<blockquote data-quote="Umbran" data-source="post: 8017568" data-attributes="member: 177"><p>There are a couple of Gumshoe games that take on Cthulhu mythos. But there are a bunch of other genres - investigators uncover vampire-conspiracies (Night's Black Agents). Troubleshooters after a beneficent galactic republic has fallen (Ashen Stars). Teen mystery solvers (Bubblegumshoe). Time travelling agents trying to defend the timestream (Timewatch), and others.</p><p></p><p>Most previous versions of Gumeshoe have been focused on mystery solving and "procedural" fiction, in which there's a general procedure for characters to go about dealing with whatever the conflicts in the series are - cop shows are procedurals, as was a lot of Star Trek, for example. They work on the assumption that the act of finding clues is not the itneresting bit - putting together the clues and figuring out what they mean is where the entertainment is.</p><p></p><p>In Swords of the Serpentine, the authors take some of the same mechanics used for investigation, and make them more action-oriented. And "action" is broad here - not just combat.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8017568, member: 177"] There are a couple of Gumshoe games that take on Cthulhu mythos. But there are a bunch of other genres - investigators uncover vampire-conspiracies (Night's Black Agents). Troubleshooters after a beneficent galactic republic has fallen (Ashen Stars). Teen mystery solvers (Bubblegumshoe). Time travelling agents trying to defend the timestream (Timewatch), and others. Most previous versions of Gumeshoe have been focused on mystery solving and "procedural" fiction, in which there's a general procedure for characters to go about dealing with whatever the conflicts in the series are - cop shows are procedurals, as was a lot of Star Trek, for example. They work on the assumption that the act of finding clues is not the itneresting bit - putting together the clues and figuring out what they mean is where the entertainment is. In Swords of the Serpentine, the authors take some of the same mechanics used for investigation, and make them more action-oriented. And "action" is broad here - not just combat. [/QUOTE]
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