Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking for a more narrative, less combat-centric alternative to D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8017584" data-attributes="member: 16814"><p>So, here's something to think about. Different games do things differently. That's obvious. Some are close, and do similar things, some are really far apart. You need to make sure that when you play a game, you're playing it how it was meant to be played (at least at first, you can modify it, of course, but you should know the baseline first). Again, this is kinda obvious.</p><p></p><p>What gets less obvious is when you want to do things like take your existing setting and port it into another game. Doing this is usually asking for trouble. Settings tend to take the play goals and focuses of the game they were created for and bake them into the setting. If you try to port it to a game that works differently, you've got a setting with baked in assumptions from one game that you're now trying to use in a completely different game. That's going to cause problems. </p><p></p><p>Eberron has a huge amount of the base assumptions of D&D baked into it. Sure, it's different from other D&D settings and is fairly unique among D&D settings, but it's still got D&D as it's foundation. Trying to take that setting, outside of very high level tropes (and not all of them), and port it into another game is going to cause issues. If the game is similar to D&D, then the issues will likely be small and can be papered over. If the game isn't that similar to D&D, or has a few big differences in core assumptions, then you'll have trouble.</p><p></p><p>If I was looking for a different system to handle Eberron, I'd be keenly examining the assumption sets of both. Honestly, if I were to recommend a game where you kept most of the Eberron setting but changed the focus of play away from combat and had strong resolution systems for social and exploration play, I'd recommend FATE. FATE has large assumption difference from D&D, but the way FATE encodes that is through descriptive tags. This works well with many settings because it's pretty trivial to turn a setting assumption into a descriptive tag for a character or scene. That said, FATE may not at all be what the OP is looking for.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8017584, member: 16814"] So, here's something to think about. Different games do things differently. That's obvious. Some are close, and do similar things, some are really far apart. You need to make sure that when you play a game, you're playing it how it was meant to be played (at least at first, you can modify it, of course, but you should know the baseline first). Again, this is kinda obvious. What gets less obvious is when you want to do things like take your existing setting and port it into another game. Doing this is usually asking for trouble. Settings tend to take the play goals and focuses of the game they were created for and bake them into the setting. If you try to port it to a game that works differently, you've got a setting with baked in assumptions from one game that you're now trying to use in a completely different game. That's going to cause problems. Eberron has a huge amount of the base assumptions of D&D baked into it. Sure, it's different from other D&D settings and is fairly unique among D&D settings, but it's still got D&D as it's foundation. Trying to take that setting, outside of very high level tropes (and not all of them), and port it into another game is going to cause issues. If the game is similar to D&D, then the issues will likely be small and can be papered over. If the game isn't that similar to D&D, or has a few big differences in core assumptions, then you'll have trouble. If I was looking for a different system to handle Eberron, I'd be keenly examining the assumption sets of both. Honestly, if I were to recommend a game where you kept most of the Eberron setting but changed the focus of play away from combat and had strong resolution systems for social and exploration play, I'd recommend FATE. FATE has large assumption difference from D&D, but the way FATE encodes that is through descriptive tags. This works well with many settings because it's pretty trivial to turn a setting assumption into a descriptive tag for a character or scene. That said, FATE may not at all be what the OP is looking for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a more narrative, less combat-centric alternative to D&D
Top