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<blockquote data-quote="Quickleaf" data-source="post: 5455154" data-attributes="member: 20323"><p>There are lots of great ideas for incentivizing being ready out on the net. Thing is I've rarely seen any of them change D&D Player's behavior for any length of time. IME it's not that a player is taking a long time to decide just because they can or it's a conscious choice they're making... Instead it's how certain types of players respond to tactical pressure. I really see the incentives only rewarding what some players are already doing, not encouraging behavior change of some kind.</p><p></p><p>Do the more storyteller players agonize on how to be creative because combats feel like drudgery?</p><p></p><p>Has a less experienced player chosen a particularly complicated build?</p><p></p><p>Does one of the players fear messing up tactics after getting browbeaten by other players for a bad choice? Maybe everyone trying to "help" during their turn confuses them?</p><p></p><p>Is an old time gamer not familiar with your rules set and having trouble grasping key concepts?</p><p></p><p>Do you have a player with a mental disability or bad memory? Or maybe they have a stressful job and are frazzled on game night?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5455154, member: 20323"] There are lots of great ideas for incentivizing being ready out on the net. Thing is I've rarely seen any of them change D&D Player's behavior for any length of time. IME it's not that a player is taking a long time to decide just because they can or it's a conscious choice they're making... Instead it's how certain types of players respond to tactical pressure. I really see the incentives only rewarding what some players are already doing, not encouraging behavior change of some kind. Do the more storyteller players agonize on how to be creative because combats feel like drudgery? Has a less experienced player chosen a particularly complicated build? Does one of the players fear messing up tactics after getting browbeaten by other players for a bad choice? Maybe everyone trying to "help" during their turn confuses them? Is an old time gamer not familiar with your rules set and having trouble grasping key concepts? Do you have a player with a mental disability or bad memory? Or maybe they have a stressful job and are frazzled on game night? [/QUOTE]
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