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Looking for a motivation for players (do something cool cards?)
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<blockquote data-quote="shadzar" data-source="post: 5455514" data-attributes="member: 6667746"><p>Best idea ever. Glad I read this before replying cause it sure beats mine.</p><p></p><p>My method for whoever is concerned is a 20 seconds rule and an egg timer. You have 3 minutes to finish your turn if needed due to strange things that may need looking up or decided on from your actions. The next player has that time plus 20 seconds when their turn arrives to do something. The 3 minutes do not roll over from player to player, so each player has the full round plus the previous players turn and then 20 seconds to do something, or they were just struggling wit what they didnt last turn or fumbling with what they tried to do this turn and got left behind. I will stick to me negative reinforcement though. I don't feel doing the job right deserves special treatment or recogniztion. Only doing the job above and beyond should get special rewards.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5455514, member: 6667746"] Best idea ever. Glad I read this before replying cause it sure beats mine. My method for whoever is concerned is a 20 seconds rule and an egg timer. You have 3 minutes to finish your turn if needed due to strange things that may need looking up or decided on from your actions. The next player has that time plus 20 seconds when their turn arrives to do something. The 3 minutes do not roll over from player to player, so each player has the full round plus the previous players turn and then 20 seconds to do something, or they were just struggling wit what they didnt last turn or fumbling with what they tried to do this turn and got left behind. I will stick to me negative reinforcement though. I don't feel doing the job right deserves special treatment or recogniztion. Only doing the job above and beyond should get special rewards. [/QUOTE]
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