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<blockquote data-quote="Orryn Emrys" data-source="post: 2620124" data-attributes="member: 6799"><p>My PCs are now involved in the social strata of the high and mighty, dealing with political developments and such. As such, I take great joy in suddenly plunging them into annoying situations from which they must extract themselves diplomatically. About half of these scenarios have the added bonus of having some link to a major plot point suddenly develop in a place the PCs would never have expected to find it.</p><p></p><p>Intrigue I'm good at. What I'm looking for now are ideas for a mystery. I would like to implement a scenario which requires more than a sharp sword and quick wits, but a little ingenuity as well... a whodunit, perhaps, or a circumstance under which the PCs must clear their names. Something that requires investigation.... Alas, I am no good at coming up with such a plot. I mean, it's easy to instigate a scenario in which such-and-such a person has been murdered or an important item has been stolen, but I'm not sure how to lay out the mystery elements.</p><p></p><p>Any ideas? Any kind of mystery ideas are welcome. I am running an ARCANA EVOLVED campaign in a home-brew world, so some ideas may need some tweaking... but the principles seem like they should be quite translatable for most any scenario. I would appreciate your input, O Brethren of the Boards.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 2620124, member: 6799"] My PCs are now involved in the social strata of the high and mighty, dealing with political developments and such. As such, I take great joy in suddenly plunging them into annoying situations from which they must extract themselves diplomatically. About half of these scenarios have the added bonus of having some link to a major plot point suddenly develop in a place the PCs would never have expected to find it. Intrigue I'm good at. What I'm looking for now are ideas for a mystery. I would like to implement a scenario which requires more than a sharp sword and quick wits, but a little ingenuity as well... a whodunit, perhaps, or a circumstance under which the PCs must clear their names. Something that requires investigation.... Alas, I am no good at coming up with such a plot. I mean, it's easy to instigate a scenario in which such-and-such a person has been murdered or an important item has been stolen, but I'm not sure how to lay out the mystery elements. Any ideas? Any kind of mystery ideas are welcome. I am running an ARCANA EVOLVED campaign in a home-brew world, so some ideas may need some tweaking... but the principles seem like they should be quite translatable for most any scenario. I would appreciate your input, O Brethren of the Boards. [/QUOTE]
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