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Looking for a "Nature Wizard" Subclass [+]
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<blockquote data-quote="DEFCON 1" data-source="post: 9245391" data-attributes="member: 7006"><p>If the character is mainly a druid, one standard trope of druids is the idea that they are a part of the long-term lifespan of the world. With the land being old, druids live alongside that age. So with that being said... one thing that goes along with that age is the idea of names... how things have been identified and named and evolved over the centuries. Ancient ruins have old names, the remnants of extinct societies have old names, names have been gained and lost over the millenia.</p><p></p><p>So to go along with that... there was a UA playtest for a Wizard subclass that WotC produced several years ago, the School of Onomancy-- the School of Names-- which was all about finding and using the power that names have in terms of magic. That could be an interesting pairing then... druidism is all about honoring and working within the ancient lands, and onomancy could be the more intellectual knowledge of the land and how the names of all the ancient places, creatures, and things have gathered power that the wizard could tap into.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9245391, member: 7006"] If the character is mainly a druid, one standard trope of druids is the idea that they are a part of the long-term lifespan of the world. With the land being old, druids live alongside that age. So with that being said... one thing that goes along with that age is the idea of names... how things have been identified and named and evolved over the centuries. Ancient ruins have old names, the remnants of extinct societies have old names, names have been gained and lost over the millenia. So to go along with that... there was a UA playtest for a Wizard subclass that WotC produced several years ago, the School of Onomancy-- the School of Names-- which was all about finding and using the power that names have in terms of magic. That could be an interesting pairing then... druidism is all about honoring and working within the ancient lands, and onomancy could be the more intellectual knowledge of the land and how the names of all the ancient places, creatures, and things have gathered power that the wizard could tap into. [/QUOTE]
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