Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for a "Nature Wizard" Subclass [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9245502" data-attributes="member: 6790260"><p>Okay. This is super rough, having just thrown it together over the last 90 minutes or so. Partial list of suggested Wizard spells (or, if you feel like giving the "you get cheaper scribing with X spells" thing, this is a decent list to start with); I favored spells that used something <em>akin</em> to fire, e.g. illusion, invisibility, floating (as on a thermal column), etc., but also a few staple Wizard spells and some nice rituals that I think a "naturalist" type spellcaster would want to know. I picked <em>message</em> mostly because I was surprised it wasn't a Druid spell already; whispering a message on the wind that only your intended recipient can hear just seems very druidic to me! I stuck to only 10 spells per level to force myself to stay on-theme.</p><p></p><p>This subclass probably isn't balanced for <em>general</em> usage, but for this specific character it'll probably be fine.</p><p></p><p>[SPOILER=Spell List]</p><p>Cantrips:</p><p>fire bolt, green-flame blade, mage hand, message, prestidigitation</p><p></p><p>1st:</p><p>chromatic orb, comprehend languages (rit), disguise self, feather fall, find familiar (rit), grease, shield, silent image, silvery barbs, sleep</p><p></p><p>2nd:</p><p>Aganazzar's scorcher, alter self, blur, borrowed knowledge, dragon's breath, invisibility, levitate, mirror image, pyrotechnics, rope trick</p><p></p><p>3rd:</p><p>Ashardalon's stride, counterspell, fireball, fly, haste, Leomund's tiny hut, Melf's minute meteors, phantom steed, sending, thunder step</p><p></p><p>[/SPOILER]</p><p>[SPOILER=The School of Ecology]</p><p>Wizardry is associated with dusty libraries and mouldering tomes, but the school of Ecology proves that some are willing to get their hands dirty--by actually touching dirt. Their studies grant them both knowledge of the practical world and esoteric secrets overlooked by their shut-in brethren, uncovering the secret power of ley line magic.</p><p></p><p><strong>Naturally Skilled</strong></p><p>When you adopt this tradition at 2nd level, you gain proficiency in the Nature skill. If you were already proficient in the Nature skill, you instead gain Expertise with Nature.</p><p></p><p><strong>Ley Communion</strong></p><p>Starting at 2nd level, you begin to uncover the secret power of ley lines. You can use your bonus action to tap into and commune with the nearest confluence, which provides the following benefits while you are communing with it, up to a maximum of 1 minute:</p><ul> <li data-xf-list-type="ul">If you have more than one spellcasting ability, such as from multiclassing with another spellcasting class, you may use the highest spellcasting ability modifier for all spell attack rolls, saving throws, and other effects which depend on spellcasting ability.</li> <li data-xf-list-type="ul">You have advantage on the first Constitution save to maintain concentration that you make each round.</li> <li data-xf-list-type="ul">You can select any one creature or object within 30 feet that you can see in the turn you activate this feature, or on your later turns as a bonus action, and forge a magical link with them. Any spell you cast can originate either from your space or the linked target's space. An unwilling target gets a Wisdom saving throw when the link first forms, and at the start of each of its turns. On a success, the link is broken. The link also breaks if you attempt to form any new link, or if the distance between you and your linked target becomes greater than 30 feet.</li> </ul><p>You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses on a long rest.</p><p></p><p><strong>Nature's Harmony</strong></p><p>Starting at 6th level, whenever you receive damage from another creature, you can reflect some of that damage back to the attacker, and when your spells or features cause another creature to regain hit points, you can regain some as well. As a reaction, if a creature damages you, you can reflect half of that damage back to the target, or if your spells or features restore hit points to a creature, you can give yourself half the number of hit points they regained. You can use this feature once, and regain the use of it after a long rest, or by expending a spell slot of 3rd level or higher.</p><p></p><p><strong>Geomantic Potency</strong></p><p>Starting at 10th level, whenever you cast a Wizard spell which deals cold, fire, lightning, thunder, or acid damage, you may add your spellcasting ability modifier to one damage roll of that spell.</p><p></p><p><strong>Living Confluence</strong></p><p>Starting at 16th level, you can maintain your ley communion feature for 1 hour, rather than 1 minute. While you are in communion with the ley lines, you have blindsight to a distance of 30 feet and cannot be surprised. Further, as a bonus action after casting a Wizard spell of 5th level or lower that does not require concentration, you can cause that spell to originate from both your space and your linked target's space. You can use this additional benefit once, and regain use of it after a long rest.</p><p>[/SPOILER]</p><p></p><p>Idea is to tie together magic and nature. Nature's Harmony could be quite useful to this character, since they can expend higher-level spell slots (that may not have many/any spells to use) to recharge it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9245502, member: 6790260"] Okay. This is super rough, having just thrown it together over the last 90 minutes or so. Partial list of suggested Wizard spells (or, if you feel like giving the "you get cheaper scribing with X spells" thing, this is a decent list to start with); I favored spells that used something [I]akin[/I] to fire, e.g. illusion, invisibility, floating (as on a thermal column), etc., but also a few staple Wizard spells and some nice rituals that I think a "naturalist" type spellcaster would want to know. I picked [I]message[/I] mostly because I was surprised it wasn't a Druid spell already; whispering a message on the wind that only your intended recipient can hear just seems very druidic to me! I stuck to only 10 spells per level to force myself to stay on-theme. This subclass probably isn't balanced for [I]general[/I] usage, but for this specific character it'll probably be fine. [SPOILER=Spell List] Cantrips: fire bolt, green-flame blade, mage hand, message, prestidigitation 1st: chromatic orb, comprehend languages (rit), disguise self, feather fall, find familiar (rit), grease, shield, silent image, silvery barbs, sleep 2nd: Aganazzar's scorcher, alter self, blur, borrowed knowledge, dragon's breath, invisibility, levitate, mirror image, pyrotechnics, rope trick 3rd: Ashardalon's stride, counterspell, fireball, fly, haste, Leomund's tiny hut, Melf's minute meteors, phantom steed, sending, thunder step [/SPOILER] [SPOILER=The School of Ecology] Wizardry is associated with dusty libraries and mouldering tomes, but the school of Ecology proves that some are willing to get their hands dirty--by actually touching dirt. Their studies grant them both knowledge of the practical world and esoteric secrets overlooked by their shut-in brethren, uncovering the secret power of ley line magic. [B]Naturally Skilled[/B] When you adopt this tradition at 2nd level, you gain proficiency in the Nature skill. If you were already proficient in the Nature skill, you instead gain Expertise with Nature. [B]Ley Communion[/B] Starting at 2nd level, you begin to uncover the secret power of ley lines. You can use your bonus action to tap into and commune with the nearest confluence, which provides the following benefits while you are communing with it, up to a maximum of 1 minute: [LIST] [*]If you have more than one spellcasting ability, such as from multiclassing with another spellcasting class, you may use the highest spellcasting ability modifier for all spell attack rolls, saving throws, and other effects which depend on spellcasting ability. [*]You have advantage on the first Constitution save to maintain concentration that you make each round. [*]You can select any one creature or object within 30 feet that you can see in the turn you activate this feature, or on your later turns as a bonus action, and forge a magical link with them. Any spell you cast can originate either from your space or the linked target's space. An unwilling target gets a Wisdom saving throw when the link first forms, and at the start of each of its turns. On a success, the link is broken. The link also breaks if you attempt to form any new link, or if the distance between you and your linked target becomes greater than 30 feet. [/LIST] You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses on a long rest. [B]Nature's Harmony[/B] Starting at 6th level, whenever you receive damage from another creature, you can reflect some of that damage back to the attacker, and when your spells or features cause another creature to regain hit points, you can regain some as well. As a reaction, if a creature damages you, you can reflect half of that damage back to the target, or if your spells or features restore hit points to a creature, you can give yourself half the number of hit points they regained. You can use this feature once, and regain the use of it after a long rest, or by expending a spell slot of 3rd level or higher. [B]Geomantic Potency[/B] Starting at 10th level, whenever you cast a Wizard spell which deals cold, fire, lightning, thunder, or acid damage, you may add your spellcasting ability modifier to one damage roll of that spell. [B]Living Confluence[/B] Starting at 16th level, you can maintain your ley communion feature for 1 hour, rather than 1 minute. While you are in communion with the ley lines, you have blindsight to a distance of 30 feet and cannot be surprised. Further, as a bonus action after casting a Wizard spell of 5th level or lower that does not require concentration, you can cause that spell to originate from both your space and your linked target's space. You can use this additional benefit once, and regain use of it after a long rest. [/SPOILER] Idea is to tie together magic and nature. Nature's Harmony could be quite useful to this character, since they can expend higher-level spell slots (that may not have many/any spells to use) to recharge it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for a "Nature Wizard" Subclass [+]
Top