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<blockquote data-quote="Nightfall" data-source="post: 798410" data-attributes="member: 374"><p>Not to dissuade you Mike or to say Kenjib is wrong, but it's far from just premade plots and "meta-plotting" for the Scarred Lands It's true that there is a kind of overall theme but that's not to say you can't run your stuff. I do, I know Lars does, and plenty of the SL fans. Heck we already had one in the Plots and Places had a slightly altered version of the Apocalypse Stone adventure. You can add or subtract as much as you want, without hurting the overall feel. Plus the fact it's not about good or evil, really. The titans aren't any more evil or good than some Cthulthuian gods. Heck I've contemplated several times running with a bunch of Golthainite druids and/or Slitheren characters. Or for that matter LE Charduni working with Paladins to defeat a potent evil. Now that's not to say you couldn't do that in Kalamar, but most people in the Scarred Lands don't look twice about having such combo work. The gods of all stripes worked together to forge a tenous but workable relationship. </p><p></p><p>Then there is the magic system. I mean how cool is to make a signature sorcerer? Easily if you got the right bloodline. Scion feats, one of the best ideas from the Scarred Lands, also plays an important role in this. Or perhaps you want more reason for a wizard to work with the gods. Cabalism might be to your speed. Plus the fact with a LOT of wilderness to cover, druids and rangers, even barbarians play a more significant role. This isn't to say the Scarred Lands has near the low level feel as Kalamar, but with true rituals, ritual magic system, few people walking around with lots of rings, wands and stuff, there are options. I know I use them. </p><p></p><p>As for where to start, if you're Dming, you best get SLCS:Ghelspad, as that's the core for most good Dms. You can follow it up with either the Divine or Defeated or Relics and Rituals. Either book will do. </p><p></p><p>I hope this will make you reconsider. (Also you got little ole me.)</p></blockquote><p></p>
[QUOTE="Nightfall, post: 798410, member: 374"] Not to dissuade you Mike or to say Kenjib is wrong, but it's far from just premade plots and "meta-plotting" for the Scarred Lands It's true that there is a kind of overall theme but that's not to say you can't run your stuff. I do, I know Lars does, and plenty of the SL fans. Heck we already had one in the Plots and Places had a slightly altered version of the Apocalypse Stone adventure. You can add or subtract as much as you want, without hurting the overall feel. Plus the fact it's not about good or evil, really. The titans aren't any more evil or good than some Cthulthuian gods. Heck I've contemplated several times running with a bunch of Golthainite druids and/or Slitheren characters. Or for that matter LE Charduni working with Paladins to defeat a potent evil. Now that's not to say you couldn't do that in Kalamar, but most people in the Scarred Lands don't look twice about having such combo work. The gods of all stripes worked together to forge a tenous but workable relationship. Then there is the magic system. I mean how cool is to make a signature sorcerer? Easily if you got the right bloodline. Scion feats, one of the best ideas from the Scarred Lands, also plays an important role in this. Or perhaps you want more reason for a wizard to work with the gods. Cabalism might be to your speed. Plus the fact with a LOT of wilderness to cover, druids and rangers, even barbarians play a more significant role. This isn't to say the Scarred Lands has near the low level feel as Kalamar, but with true rituals, ritual magic system, few people walking around with lots of rings, wands and stuff, there are options. I know I use them. As for where to start, if you're Dming, you best get SLCS:Ghelspad, as that's the core for most good Dms. You can follow it up with either the Divine or Defeated or Relics and Rituals. Either book will do. I hope this will make you reconsider. (Also you got little ole me.) [/QUOTE]
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