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<blockquote data-quote="Adlon" data-source="post: 799609" data-attributes="member: 1972"><p>I CANNOT recommend Scarred Lands more highly.</p><p></p><p>Why? For the reasons you have indicated above.</p><p></p><p>I like to NOT toil with the core elements of a CS. I'd rather not worry about Pantheons, city layouts/dressing, ecology, geography, historic timelines, and all the rest thats needed to build a world.</p><p></p><p>I like having all of that done for me, with a good plethora of materials, so I might pick and choose what I will use, and what I may not use.</p><p></p><p>Scarred Lands has appealed to me greatly. Having been a 1E/2E Forgotten Realms fan, I like the fact of having a great deal of materials to choose from. It takes a lot less time to read materials, than to create them, IMO.</p><p></p><p>As for the Scarred Lands as a campaign setting, I like the fact, that I can run a heavy magic, or low magic campaign, as I see fit.</p><p>I like the fact that the world itself is on the mend, from very recent and traumatic events. The world, as written, is a world that is desparately trying to heal itself from these events, and hopefully, all will go well with assistance from the many citizens in the world.</p><p></p><p>I find that 99% of any source that is NON Scarred Lands can be fit in. From just about any publisher.</p><p></p><p>Imagine a country (Calastia), run by a LE king, where the populace is overall quite content with things, but where the overall populace is mostly ignorant of the atrocities that their king performs in his dark sanctuary.</p><p></p><p>Imagine a city of Dwarves, (Burok Torn), that is overall respected by most of the continents populace, for their standing strong against the most intensive attempts at their destruction the world has seen since the Titans War.</p><p></p><p>Imagine a city run and ruled by Paladins and Clerics, (Mithril), a good aligned city, all alone geographically, yet half of the city is a dark, fetid alleyway of corruption, and mayhem.</p><p></p><p>Imagine a city (Hollowfaust) that is run by necromancers, yet one doesnt necessarily need to feel intrepid about visiting there, just breaking the laws, or dying.</p><p></p><p>Imagine great civilizations dotting an island continent's shores, with a wild and savage interior, yet said interior needs be breached everyday, for trade and more.</p><p></p><p>Ancient, wealthy ruins galore, a diverse land with every terrain type, unique monsters as you see fit to buy their compendia, unique spells, magic items, and more, all fleshed out for you, yet, any core entity can be used as well as any other 3rd party's published works.</p><p></p><p>I can go on and on, but I think I may have already.</p><p></p><p>I'd strongly suggest Scarred Lands. It's as open or closed as you want it.</p></blockquote><p></p>
[QUOTE="Adlon, post: 799609, member: 1972"] I CANNOT recommend Scarred Lands more highly. Why? For the reasons you have indicated above. I like to NOT toil with the core elements of a CS. I'd rather not worry about Pantheons, city layouts/dressing, ecology, geography, historic timelines, and all the rest thats needed to build a world. I like having all of that done for me, with a good plethora of materials, so I might pick and choose what I will use, and what I may not use. Scarred Lands has appealed to me greatly. Having been a 1E/2E Forgotten Realms fan, I like the fact of having a great deal of materials to choose from. It takes a lot less time to read materials, than to create them, IMO. As for the Scarred Lands as a campaign setting, I like the fact, that I can run a heavy magic, or low magic campaign, as I see fit. I like the fact that the world itself is on the mend, from very recent and traumatic events. The world, as written, is a world that is desparately trying to heal itself from these events, and hopefully, all will go well with assistance from the many citizens in the world. I find that 99% of any source that is NON Scarred Lands can be fit in. From just about any publisher. Imagine a country (Calastia), run by a LE king, where the populace is overall quite content with things, but where the overall populace is mostly ignorant of the atrocities that their king performs in his dark sanctuary. Imagine a city of Dwarves, (Burok Torn), that is overall respected by most of the continents populace, for their standing strong against the most intensive attempts at their destruction the world has seen since the Titans War. Imagine a city run and ruled by Paladins and Clerics, (Mithril), a good aligned city, all alone geographically, yet half of the city is a dark, fetid alleyway of corruption, and mayhem. Imagine a city (Hollowfaust) that is run by necromancers, yet one doesnt necessarily need to feel intrepid about visiting there, just breaking the laws, or dying. Imagine great civilizations dotting an island continent's shores, with a wild and savage interior, yet said interior needs be breached everyday, for trade and more. Ancient, wealthy ruins galore, a diverse land with every terrain type, unique monsters as you see fit to buy their compendia, unique spells, magic items, and more, all fleshed out for you, yet, any core entity can be used as well as any other 3rd party's published works. I can go on and on, but I think I may have already. I'd strongly suggest Scarred Lands. It's as open or closed as you want it. [/QUOTE]
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