Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for a new game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuzzlewump" data-source="post: 5366254" data-attributes="member: 63214"><p>I would give Warhammer Fantasy Roleplay a try. I bought (well, received for Christmas) the most recent edition box set, by Fantasy Flight Games, and found it an interesting alternative to D&D. The dice are without a doubt the best part of the game. In my opinion, I can fluff any game to be anything I want; the mechanical differences are the important thing to me. This breaks down at a point, but it works here.</p><p></p><p>When a player for example wants to make an attack, a single roll of a sometimes huge dice pool from that player decides the result. He adds attribute dice for the appropriate attribute, let's say strength. He adds fortune dice for situational things working in his favor, and misfortune dice for the other side of things. He adds challenge dice, which have a high chance of negating the successes of your other dice, depending on how challenging the activity is in a vacuum, which would be the enemies defense in this case. Then he adds skill dice to represent him being especially good at swinging a sword, better than the next guy with the same strength swinging the same weapon.</p><p></p><p>That's just off the top of my head. There may be a few more, like aggressive vs. conservative dice which can replace your attribute dice if you want them to.</p><p></p><p>After you grab that pile of all different shape and color dice (with no numbers on them mind you, just symbols representing success, failure, boons and banes, etc...) and roll it. When you interpret the result, you can actually see <em>why</em> you succeeded or <em>why</em> you failed. If the misfortune dice representing heavy rain added a failure which caused you to fall under at least 1 success, you say your character missed due to the rain. If it was the fortune dice that caused you to <em>hit</em>, then ..yadda yadda.</p><p></p><p>That was without the doubt the coolest part of the game. Other than that, it's all in the groups and DM's hands to make the game and roleplaying fun just like anything else.</p><p></p><p>I'm not sure there are dragons in the Warhammer universe though...</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5366254, member: 63214"] I would give Warhammer Fantasy Roleplay a try. I bought (well, received for Christmas) the most recent edition box set, by Fantasy Flight Games, and found it an interesting alternative to D&D. The dice are without a doubt the best part of the game. In my opinion, I can fluff any game to be anything I want; the mechanical differences are the important thing to me. This breaks down at a point, but it works here. When a player for example wants to make an attack, a single roll of a sometimes huge dice pool from that player decides the result. He adds attribute dice for the appropriate attribute, let's say strength. He adds fortune dice for situational things working in his favor, and misfortune dice for the other side of things. He adds challenge dice, which have a high chance of negating the successes of your other dice, depending on how challenging the activity is in a vacuum, which would be the enemies defense in this case. Then he adds skill dice to represent him being especially good at swinging a sword, better than the next guy with the same strength swinging the same weapon. That's just off the top of my head. There may be a few more, like aggressive vs. conservative dice which can replace your attribute dice if you want them to. After you grab that pile of all different shape and color dice (with no numbers on them mind you, just symbols representing success, failure, boons and banes, etc...) and roll it. When you interpret the result, you can actually see [I]why[/I] you succeeded or [I]why[/I] you failed. If the misfortune dice representing heavy rain added a failure which caused you to fall under at least 1 success, you say your character missed due to the rain. If it was the fortune dice that caused you to [I]hit[/I], then ..yadda yadda. That was without the doubt the coolest part of the game. Other than that, it's all in the groups and DM's hands to make the game and roleplaying fun just like anything else. I'm not sure there are dragons in the Warhammer universe though... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for a new game
Top